这篇文章主要介绍了基于canvas剪辑区域功能实现橡皮擦效果,非常不错,具有参考借鉴价值,需要的朋友可以参考下
效果如图
这是基础结构 没什么好说的
Document Stroke color: Fill color: Draw Erase Eraser: Eraser width:
下面是重点的js
这里有个坑要十分注意 调用clip()方法的时候,所定义的剪辑区域总是局限于期初的那个剪辑区域范围。
简单来说 clip()方法总是在上一次的剪辑区域基础上进行操作,所以说我们要把clip()方法放在save()和restore()方法中
var canvas = document.getElementById('canvas'), context = canvas.getContext('2d'), strokeStyleSelect = document.getElementById('strokeStyleSelect'), //画图的描边颜色 fillStyleSelect = document.getElementById('fillStyleSelect'), //画图填充颜色 drawRadio = document.getElementById('drawRadio'), //画图按钮 eraserRadio = document.getElementById('eraserRadio'), //橡皮擦按钮 eraserShapeSelect = document.getElementById('eraserShapeSelect'), //橡皮擦形状 eraserWidthSelect = document.getElementById('eraserWidthSelect'), //橡皮擦宽度 ERASER_LINE_WIDTH = 1, drawingSurfaceImageData, lastX, lastY, mousedown = {}, rubberbandRect = {}, dragging = false function windowToCanvas(x,y){ //这个函数的作用是捕捉鼠标点在canvas上的坐标 var bbox=canvas.getBoundingClientRect() return { x:x-bbox.left, y:y-bbox.top } } function saveDrawingSurface(){ //这个函数的作用是初始化读取画布信息并储存起来 drawingSurfaceImageData=context.getImageData(0,0,canvas.width,canvas.height) } function restoreDrawingSurface(){ //这个函数的作用是读取画布信息 context.putImageData(drawingSurfaceImageData,0,0) } function drawGrid(){ //这个函数的作用是填充进橡皮擦的剪辑区域 context.save() context.fillStyle="#fff" context.fillRect(0,0,canvas.width,canvas.height) context.restore() } function drawrubber(x,y){ context.beginPath() context.arc(x,y,eraserWidthSelect.value,0,Math.PI*2,false) context.clip() } function drawCri(x,y){ var x_width=Math.abs(x-mousedown.x) var y_width=Math.abs(y-mousedown.y) var radius=Math.sqrt(x_width*x_width+y_width*y_width) context.save() context.beginPath() context.fillStyle=fillStyleSelect.value; context.arc(mousedown.x,mousedown.y,radius,0,Math.PI*2,false) context.fill() context.restore() } canvas.onmousedown=function(e){ var loc=windowToCanvas(e.clientX,e.clientY) mousedown.x=loc.x mousedown.y=loc.y lastX=loc.x lastY=loc.y saveDrawingSurface() dragging=true } canvas.onmousemove=function(e){ if(dragging){ var loc=windowToCanvas(e.clientX,e.clientY) if(drawRadio.checked){ //如果是画图状态 // restoreDrawingSurface() drawCri(loc.x,loc.y) }else{ //如果是橡皮擦状态 context.save() drawrubber(loc.x,loc.y) drawGrid() context.restore() } } } canvas.onmouseup=function(e){ dragging=false; var loc=windowToCanvas(e.clientX,e.clientY) if(drawRadio.checked){ lastX=loc.x; lastY=loc.y; restoreDrawingSurface() drawCri(lastX,lastY) }else{ context.save() drawrubber(loc.x,loc.y) drawGrid() context.restore() } }
总结
以上所述是小编给大家介绍的基于canvas剪辑区域功能实现橡皮擦效果,希望对大家有所帮助,如果大家有任何疑问欢迎给我留言,小编会及时回复大家的!
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