vue2从数据变化到视图变化之diff算法图文详解

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引言

vue数据的渲染会引入视图的重新渲染。

从数据到视图的渲染流程可以移步https://www.0133.cn/article/261839.htm,那么从数据的变化到视图的变化是怎样的?

vue在数据的初始化阶段会进行响应式的处理defineReactive

/** * Define a reactive property on an Object. */ export function defineReactive ( obj: Object, key: string, val: any, customSetter?: ?Function, shallow?: boolean ) { const dep = new Dep() const property = Object.getOwnPropertyDescriptor(obj, key) if (property && property.configurable === false) { return } // cater for pre-defined getter/setters const getter = property && property.get const setter = property && property.set if ((!getter || setter) && arguments.length === 2) { val = obj[key] } let childOb = !shallow && observe(val) Object.defineProperty(obj, key, { enumerable: true, configurable: true, get: function reactiveGetter () { const value = getter ? getter.call(obj) : val if (Dep.target) { dep.depend() if (childOb) { childOb.dep.depend() if (Array.isArray(value)) { dependArray(value) } } } return value }, set: function reactiveSetter (newVal) { const value = getter ? getter.call(obj) : val /* eslint-disable no-self-compare */ if (newVal === value || (newVal !== newVal && value !== value)) { return } /* eslint-enable no-self-compare */ if (process.env.NODE_ENV !== 'production' && customSetter) { customSetter() } // #7981: for accessor properties without setter if (getter && !setter) return if (setter) { setter.call(obj, newVal) } else { val = newVal } childOb = !shallow && observe(newVal) dep.notify() } }) } 

数据的变化会触发set方法,会让发布者dep执行 dep.notify,当vue所有的同步执行完后,在异步队列中按次序执行到vm的渲染流程,订阅者接收到发布者的通知后会执行到this.get(),指的是

updateComponent = () => { vm._update(vm._render(), hydrating) } 

vm._render()获取到vNode后,会执行vm._update视图的渲染:

Vue.prototype._update = function (vnode: VNode, hydrating?: boolean) { // ... const prevVnode = vm._vnode // ... if (!prevVnode) { // initial render vm.$el = vm.__patch__(vm.$el, vnode, hydrating, false /* removeOnly */) } else { // updates vm.$el = vm.__patch__(prevVnode, vnode) } // ... } 

主要区别在于数据变化引起的视图变化有prevVnodevm.__patch__(prevVnode, vnode)之后会执行到patch方法:

function patch (oldVnode, vnode, hydrating, removeOnly) { // ... if (isUndef(oldVnode)) { // empty mount (likely as component), create new root element isInitialPatch = true createElm(vnode, insertedVnodeQueue) } else { const isRealElement = isDef(oldVnode.nodeType) if (!isRealElement && sameVnode(oldVnode, vnode)) { // patch existing root node patchVnode(oldVnode, vnode, insertedVnodeQueue, null, null, removeOnly) } else { // ... // create new node createElm( vnode, insertedVnodeQueue, // extremely rare edge case: do not insert if old element is in a // leaving transition. Only happens when combining transition + // keep-alive + HOCs. (#4590) oldElm._leaveCb ? null : parentElm, nodeOps.nextSibling(oldElm) ) // ... // destroy old node if (isDef(parentElm)) { removeVnodes([oldVnode], 0, 0) } else if (isDef(oldVnode.tag)) { invokeDestroyHook(oldVnode) } } } invokeInsertHook(vnode, insertedVnodeQueue, isInitialPatch) return vnode.elm } 

在数据变化引起的patch过程中isRealElement显然为false,新旧节点是否相同的另一个判断条件是sameVnode

function sameVnode (a, b) { return ( a.key === b.key && ( ( a.tag === b.tag && a.isComment === b.isComment && isDef(a.data) === isDef(b.data) && sameInputType(a, b) ) || ( isTrue(a.isAsyncPlaceholder) && a.asyncFactory === b.asyncFactory && isUndef(b.asyncFactory.error) ) ) ) } 

如果sameVnode(oldVnode, vnode)false,则执行createElm以及后续流程,该流程可以参考模板渲染的流程(请移步https://www.0133.cn/article/261850.htm )。

sameVnode(oldVnode, vnode)true的时候,执行到patchVnode(oldVnode, vnode, insertedVnodeQueue, null, null, removeOnly)

function patchVnode ( oldVnode, vnode, insertedVnodeQueue, ownerArray, index, removeOnly ) { // ... const oldCh = oldVnode.children const ch = vnode.children if (isDef(data) && isPatchable(vnode)) { for (i = 0; i 

ch = vnode.childrenoldCh = oldVnode.children分别获取到新旧vnode的子元素,choldCh都存在时会执行到updateChildren(elm, oldCh, ch, insertedVnodeQueue, removeOnly)

function updateChildren (parentElm, oldCh, newCh, insertedVnodeQueue, removeOnly) { let oldStartIdx = 0 let newStartIdx = 0 let oldEndIdx = oldCh.length - 1 let oldStartVnode = oldCh[0] let oldEndVnode = oldCh[oldEndIdx] let newEndIdx = newCh.length - 1 let newStartVnode = newCh[0] let newEndVnode = newCh[newEndIdx] let oldKeyToIdx, idxInOld, vnodeToMove, refElm // removeOnly is a special flag used only by  // to ensure removed elements stay in correct relative positions // during leaving transitions const canMove = !removeOnly if (process.env.NODE_ENV !== 'production') { checkDuplicateKeys(newCh) } while (oldStartIdx <= oldEndIdx && newStartIdx <= newEndIdx) { if (isUndef(oldStartVnode)) { oldStartVnode = oldCh[++oldStartIdx] // Vnode has been moved left } else if (isUndef(oldEndVnode)) { oldEndVnode = oldCh[--oldEndIdx] } else if (sameVnode(oldStartVnode, newStartVnode)) { patchVnode(oldStartVnode, newStartVnode, insertedVnodeQueue, newCh, newStartIdx) oldStartVnode = oldCh[++oldStartIdx] newStartVnode = newCh[++newStartIdx] } else if (sameVnode(oldEndVnode, newEndVnode)) { patchVnode(oldEndVnode, newEndVnode, insertedVnodeQueue, newCh, newEndIdx) oldEndVnode = oldCh[--oldEndIdx] newEndVnode = newCh[--newEndIdx] } else if (sameVnode(oldStartVnode, newEndVnode)) { // Vnode moved right patchVnode(oldStartVnode, newEndVnode, insertedVnodeQueue, newCh, newEndIdx) canMove && nodeOps.insertBefore(parentElm, oldStartVnode.elm, nodeOps.nextSibling(oldEndVnode.elm)) oldStartVnode = oldCh[++oldStartIdx] newEndVnode = newCh[--newEndIdx] } else if (sameVnode(oldEndVnode, newStartVnode)) { // Vnode moved left patchVnode(oldEndVnode, newStartVnode, insertedVnodeQueue, newCh, newStartIdx) canMove && nodeOps.insertBefore(parentElm, oldEndVnode.elm, oldStartVnode.elm) oldEndVnode = oldCh[--oldEndIdx] newStartVnode = newCh[++newStartIdx] } else { if (isUndef(oldKeyToIdx)) oldKeyToIdx = createKeyToOldIdx(oldCh, oldStartIdx, oldEndIdx) idxInOld = isDef(newStartVnode.key) ? oldKeyToIdx[newStartVnode.key] : findIdxInOld(newStartVnode, oldCh, oldStartIdx, oldEndIdx) if (isUndef(idxInOld)) { // New element createElm(newStartVnode, insertedVnodeQueue, parentElm, oldStartVnode.elm, false, newCh, newStartIdx) } else { vnodeToMove = oldCh[idxInOld] if (sameVnode(vnodeToMove, newStartVnode)) { patchVnode(vnodeToMove, newStartVnode, insertedVnodeQueue, newCh, newStartIdx) oldCh[idxInOld] = undefined canMove && nodeOps.insertBefore(parentElm, vnodeToMove.elm, oldStartVnode.elm) } else { // same key but different element. treat as new element createElm(newStartVnode, insertedVnodeQueue, parentElm, oldStartVnode.elm, false, newCh, newStartIdx) } } newStartVnode = newCh[++newStartIdx] } } if (oldStartIdx > oldEndIdx) { refElm = isUndef(newCh[newEndIdx + 1]) ? null : newCh[newEndIdx + 1].elm addVnodes(parentElm, refElm, newCh, newStartIdx, newEndIdx, insertedVnodeQueue) } else if (newStartIdx > newEndIdx) { removeVnodes(oldCh, oldStartIdx, oldEndIdx) } } 

这里定义了四个索引oldStartIdxnewStartIdxoldEndIdxnewEndIdx,也可以称之为指针,通过while循环,进行四个指针的移动:

1、isUndef(oldStartVnode)

如果oldStartVnode不存在,执行oldStartVnode = oldCh[++oldStartIdx],将oldStartIdx指针向右移动一位,进行下次循环。

2、isUndef(oldEndVnode)

如果oldEndVnode不存在,执行oldEndVnode = oldCh[--oldEndIdx],将oldEndIdx指针向左移动一位,进行下次循环。

3、sameVnode(oldStartVnode, newStartVnode)

如果满足sameVnode(oldStartVnode, newStartVnode),执行patchVnode(oldStartVnode, newStartVnode, insertedVnodeQueue, newCh, newStartIdx)开始递归执行,结束后oldStartIdxnewStartIdx分别向右移动一位。

4、sameVnode(oldEndVnode, newEndVnode)

如果满足sameVnode(oldEndVnode, newEndVnode),执行patchVnode(oldEndVnode, newEndVnode, insertedVnodeQueue, newCh, newStartIdx)开始递归执行,结束后oldEndIdxnewEndIdx分别向左移动一位。

5、sameVnode(oldStartVnode, newEndVnode)

如果满足sameVnode(oldStartVnode, newEndVnode),执行patchVnode(oldStartVnode, newEndVnode, insertedVnodeQueue, newCh, newStartIdx)开始递归执行,结束后oldStartVnode向右移动一位,newEndIdx向左移动一位。
并且通过nodeOps.insertBefore(parentElm, oldStartVnode.elm, nodeOps.nextSibling(oldEndVnode.elm))的方式将oldStartVnode.elm插入到oldEndVnode.elm节点之后。

6、sameVnode(oldEndVnode, newStartVnode)

如果满足sameVnode(oldEndVnode, newStartVnode),执行patchVnode(oldEndVnode, newStartVnode, insertedVnodeQueue, newCh, newStartIdx)开始递归执行,结束后newStartIdx向右移动一位,oldEndIdx向左移动一位。
并且通过nodeOps.insertBefore(parentElm, oldEndVnode.elm, oldStartVnode.elm)的方式将 oldEndVnode.elm插入到oldStartVnode.elm节点之前。

7、如果以上都不满足

如果新旧vNode首首、首尾、尾首和尾尾对比都没找到相同的,则在旧vNodeoldStartIdxoldEndIdx之间去找。 oldKeyToIdx = createKeyToOldIdx(oldCh, oldStartIdx, oldEndIdx)创建以旧vNode的key为key值,位置索引为value的map映射:

function createKeyToOldIdx (children, beginIdx, endIdx) { let i, key const map = {} for (i = beginIdx; i <= endIdx; ++i) { key = children[i].key if (isDef(key)) map[key] = i } return map } 

如果通过createKeyToOldIdx找不到,则通过findIdxInOld(newStartVnode, oldCh, oldStartIdx, oldEndIdx)和旧vNode的方式去进行比对,并返回位置索引:

function findIdxInOld (node, oldCh, start, end) { for (let i = start; i 

通过oldKeyToIdx[newStartVnode.key]findIdxInOld (node, oldCh, start, end)的查询会有两种结果:

1、没找到如果没有找到,则以newStartVnode为渲染vNode通过createElm去进行节点的创建。

2、找到了如果找到了,通过vnodeToMove = oldCh[idxInOld]获取到介于oldStartIdxoldEndIdx之间的可以比对的vnode, 执行完patchVnode(vnodeToMove, newStartVnode, insertedVnodeQueue, newCh, newStartIdx)后将当前位置的oldCh[idxInOld] = undefined

通过nodeOps.insertBefore(parentElm, vnodeToMove.elm, oldStartVnode.elm)vnodeToMove.elm移动到oldStartVnode.elm之前。

小结

diff算法从两端进行比对,找不到再从中间寻找,是一种 “滑动窗口” 算法的使用,以达到通过节点移动来实现原地复用的目的。

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