Delphi基本图像处理方法汇总

这篇文章主要介绍了Delphi基本图像处理方法,实例汇总了Delphi操作图像实现浮雕、反色、模糊、翻转等常用效果的方法,非常具有实用价值,需要的朋友可以参考下

本文实例汇总了Delphi基本图像处理方法。分享给大家供大家参考。具体分析如下:

 //浮雕 procedure Emboss(SrcBmp,DestBmp:TBitmap;AzimuthChange:integer);overload; var i, j, Gray, Azimuthvalue, R, G, B: integer; SrcRGB, SrcRGB1, SrcRGB2, DestRGB: pRGBTriple; begin for i := 0 to SrcBmp.Height - 1 do begin SrcRGB := SrcBmp.ScanLine[i]; DestRGB := DestBmp.ScanLine[i]; if (AzimuthChange >= -180) and (AzimuthChange <-135) then begin if i > 0 then SrcRGB1 := SrcBmp.ScanLine[i-1] else SrcRGB1 := SrcRGB; Inc(SrcRGB1); SrcRGB2 := SrcRGB; Inc(SrcRGB2); end else if (AzimuthChange >= -135) and (AzimuthChange <-90) then begin if i > 0 then SrcRGB1 := SrcBmp.ScanLine[i-1] else SrcRGB1 := SrcRGB; SrcRGB2 := SrcRGB1; Inc(SrcRGB2); end else if (AzimuthChange >= -90) and (AzimuthChange <-45) then begin if i > 0 then SrcRGB1 := SrcBmp.ScanLine[i-1] else SrcRGB1 := SrcRGB; SrcRGB2 := SrcRGB1; end else if (AzimuthChange >= -45) and (AzimuthChange <0) then begin SrcRGB1 := SrcRGB; if i > 0 then SrcRGB2 := SrcBmp.ScanLine[i-1] else SrcRGB2 := SrcRGB; end else if (AzimuthChange >= 0) and (AzimuthChange <45) then begin SrcRGB2 := SrcRGB; if (i = 45) and (AzimuthChange <90) then begin if (i = 90) and (AzimuthChange <135) then begin if (i = 135) and (AzimuthChange <= 180) then begin if (i = -180) and (AzimuthChange <-135) then begin Azimuthvalue := AzimuthChange + 180; R:=SrcRGB.rgbtRed-((SrcRGB1.rgbtRed)*Azimuthvalue div 45)-((SrcRGB2.rgbtRed)*(45-Azimuthvalue) div 45)+78; G:=SrcRGB.rgbtGreen-((SrcRGB1.rgbtGreen)*Azimuthvalue div 45)-((SrcRGB2.rgbtGreen)*(45-Azimuthvalue) div 45)+78; B:=SrcRGB.rgbtBlue-((SrcRGB1.rgbtBlue)*Azimuthvalue div 45)-((SrcRGB2.rgbtBlue)*(45-Azimuthvalue) div 45)+78; end else if (AzimuthChange >= -135) and (AzimuthChange <-90) then begin Azimuthvalue := AzimuthChange + 135; R:=SrcRGB.rgbtRed-((SrcRGB1.rgbtRed)*Azimuthvalue div 45)-((SrcRGB2.rgbtRed)*(45-Azimuthvalue) div 45)+78; G:=SrcRGB.rgbtGreen-((SrcRGB1.rgbtGreen)*Azimuthvalue div 45)-((SrcRGB2.rgbtGreen)*(45-Azimuthvalue) div 45)+78; B:=SrcRGB.rgbtBlue-((SrcRGB1.rgbtBlue)*Azimuthvalue div 45)-((SrcRGB2.rgbtBlue)*(45-Azimuthvalue) div 45)+78; end else if (AzimuthChange >= -90) and (AzimuthChange <-45) then begin if j=1 then Inc(SrcRGB1,-1); Azimuthvalue := AzimuthChange + 90; R:=SrcRGB.rgbtRed-((SrcRGB1.rgbtRed)*Azimuthvalue div 45)-((SrcRGB2.rgbtRed)*(45-Azimuthvalue) div 45)+78; G:=SrcRGB.rgbtGreen-((SrcRGB1.rgbtGreen)*Azimuthvalue div 45)-((SrcRGB2.rgbtGreen)*(45-Azimuthvalue) div 45)+78; B:=SrcRGB.rgbtBlue-((SrcRGB1.rgbtBlue)*Azimuthvalue div 45)-((SrcRGB2.rgbtBlue)*(45-Azimuthvalue) div 45)+78; end else if (AzimuthChange >= -45) and (AzimuthChange <0) then begin if j=1 then begin Inc(SrcRGB1,-1); Inc(SrcRGB2,-1); end; Azimuthvalue := AzimuthChange + 45; R:=SrcRGB.rgbtRed-((SrcRGB1.rgbtRed)*Azimuthvalue div 45)-((SrcRGB2.rgbtRed)*(45-Azimuthvalue) div 45)+78; G:=SrcRGB.rgbtGreen-((SrcRGB1.rgbtGreen)*Azimuthvalue div 45)-((SrcRGB2.rgbtGreen)*(45-Azimuthvalue) div 45)+78; B:=SrcRGB.rgbtBlue-((SrcRGB1.rgbtBlue)*Azimuthvalue div 45)-((SrcRGB2.rgbtBlue)*(45-Azimuthvalue) div 45)+78; end else if (AzimuthChange >= 0) and (AzimuthChange <45) then begin if j=1 then begin Inc(SrcRGB1,-1); Inc(SrcRGB2,-1); end; Azimuthvalue := AzimuthChange; R:=SrcRGB.rgbtRed-((SrcRGB1.rgbtRed)*Azimuthvalue div 45)-((SrcRGB2.rgbtRed)*(45-Azimuthvalue) div 45)+78; G:=SrcRGB.rgbtGreen-((SrcRGB1.rgbtGreen)*Azimuthvalue div 45)-((SrcRGB2.rgbtGreen)*(45-Azimuthvalue) div 45)+78; B:=SrcRGB.rgbtBlue-((SrcRGB1.rgbtBlue)*Azimuthvalue div 45)-((SrcRGB2.rgbtBlue)*(45-Azimuthvalue) div 45)+78; end else if (AzimuthChange >= 45) and (AzimuthChange <90) then begin if j=1 then Inc(SrcRGB2,-1); Azimuthvalue := AzimuthChange - 45; R:=SrcRGB.rgbtRed-((SrcRGB1.rgbtRed)*Azimuthvalue div 45)-((SrcRGB2.rgbtRed)*(45-Azimuthvalue) div 45)+78; G:=SrcRGB.rgbtGreen-((SrcRGB1.rgbtGreen)*Azimuthvalue div 45)-((SrcRGB2.rgbtGreen)*(45-Azimuthvalue) div 45)+78; B:=SrcRGB.rgbtBlue-((SrcRGB1.rgbtBlue)*Azimuthvalue div 45)-((SrcRGB2.rgbtBlue)*(45-Azimuthvalue) div 45)+78; end else if (AzimuthChange >= 90) and (AzimuthChange <135) then begin Azimuthvalue := AzimuthChange - 90; R:=SrcRGB.rgbtRed-((SrcRGB1.rgbtRed)*Azimuthvalue div 45)-((SrcRGB2.rgbtRed)*(45-Azimuthvalue) div 45)+78; G:=SrcRGB.rgbtGreen-((SrcRGB1.rgbtGreen)*Azimuthvalue div 45)-((SrcRGB2.rgbtGreen)*(45-Azimuthvalue) div 45)+78; B:=SrcRGB.rgbtBlue-((SrcRGB1.rgbtBlue)*Azimuthvalue div 45)-((SrcRGB2.rgbtBlue)*(45-Azimuthvalue) div 45)+78; end else if (AzimuthChange >= 135) and (AzimuthChange <= 180) then begin Azimuthvalue := AzimuthChange - 135; R:=SrcRGB.rgbtRed-((SrcRGB1.rgbtRed)*Azimuthvalue div 45)-((SrcRGB2.rgbtRed)*(45-Azimuthvalue) div 45)+78; G:=SrcRGB.rgbtGreen-((SrcRGB1.rgbtGreen)*Azimuthvalue div 45)-((SrcRGB2.rgbtGreen)*(45-Azimuthvalue) div 45)+78; B:=SrcRGB.rgbtBlue-((SrcRGB1.rgbtBlue)*Azimuthvalue div 45)-((SrcRGB2.rgbtBlue)*(45-Azimuthvalue) div 45)+78; end; R:=Min(R,255); R:=Max(R,0); G:=Min(G,255); G:=Max(G,0); B:=Min(B,255); B:=Max(B,0); Gray := (R shr 2) + (R shr 4) + (G shr 1) + (G shr 4) + (B shr 3); DestRGB.rgbtRed:=Gray; DestRGB.rgbtGreen:=Gray; DestRGB.rgbtBlue:=Gray; if (j=-180) and (AzimuthChange<-135)) or ((AzimuthChange>=90) and (AzimuthChange<=180))) then begin Inc(SrcRGB1); end; if (j=135) and (AzimuthChange<180)) or ((AzimuthChange>=-180) and (AzimuthChange<=-90))) then begin Inc(SrcRGB2); end; Inc(SrcRGB); Inc(DestRGB); end; end; end; procedure Emboss(Bmp:TBitmap;AzimuthChange:integer;ElevationChange:integer;WeightChange:integer);overload; var DestBmp:TBitmap; begin   DestBmp:=TBitmap.Create;   DestBmp.Assign(Bmp);   Emboss(Bmp,DestBmp,AzimuthChange,ElevationChange,WeightChange);   Bmp.Assign(DestBmp); end; //反色 procedure Negative(Bmp:TBitmap); var i, j: Integer; PRGB: pRGBTriple; begin Bmp.PixelFormat:=pf24Bit; for i := 0 to Bmp.Height - 1 do begin PRGB := Bmp.ScanLine[i]; for j := 0 to Bmp.Width - 1 do begin PRGB^.rgbtRed :=not PRGB^.rgbtRed ; PRGB^.rgbtGreen :=not PRGB^.rgbtGreen; PRGB^.rgbtBlue :=not PRGB^.rgbtBlue; Inc(PRGB); end; end; end; //曝光 procedure Exposure(Bmp:TBitmap); var i, j: integer; PRGB: pRGBTriple; begin Bmp.PixelFormat:=pf24Bit; for i := 0 to Bmp.Height - 1 do begin PRGB := Bmp.ScanLine[i]; for j := 0 to Bmp.Width - 1 do begin if PRGB^.rgbtRed<128 then prgb^.rgbtred :=not ; if prgb^.rgbtgreen<128 prgb^.rgbtgreen prgb^.rgbtgreen; prgb^.rgbtblue<128 prgb^.rgbtblue prgb^.rgbtblue; inc(prgb); end;> 0 then SrcPreRGB:=SrcBmp.ScanLine[i-1] else SrcPreRGB := SrcBmp.ScanLine[i]; SrcRGB := SrcBmp.ScanLine[i]; if i  0 then DecRGB; Value:=SrcPreRGB.rgbtRed+SrcRGB.rgbtRed+SrcNextRGB.rgbtRed; if j > 0 then IncRGB; Value:=Value+SrcPreRGB.rgbtRed+SrcRGB.rgbtRed+SrcNextRGB.rgbtRed; if j  0 then DecRGB; Value:=SrcPreRGB.rgbtGreen+SrcRGB.rgbtGreen+SrcNextRGB.rgbtGreen; if j > 0 then IncRGB; Value:=Value+SrcPreRGB.rgbtGreen+SrcRGB.rgbtGreen+SrcNextRGB.rgbtGreen; if j  0 then DecRGB; Value:=SrcPreRGB.rgbtBlue+SrcRGB.rgbtBlue+SrcNextRGB.rgbtBlue; if j > 0 then IncRGB; Value:=Value+SrcPreRGB.rgbtBlue+SrcRGB.rgbtBlue+SrcNextRGB.rgbtBlue; if j  0 then SrcPreRGB:=SrcBmp.ScanLine[i-1] else SrcPreRGB:=SrcBmp.ScanLine[i]; for j := 0 to SrcBmp.Width - 1 do begin if j = 1 then Dec(SrcPreRGB); Value:=SrcRGB.rgbtRed+(SrcRGB.rgbtRed-SrcPreRGB.rgbtRed) div 2; Value:=Max(0,Value); Value:=Min(255,Value); SrcRGB.rgbtRed:=value; Value:=SrcRGB.rgbtGreen+(SrcRGB.rgbtGreen-SrcPreRGB.rgbtGreen) div 2; Value:=Max(0,Value); Value:=Min(255,Value); SrcRGB.rgbtGreen:=value; Value:=SrcRGB.rgbtBlue+(SrcRGB.rgbtBlue-SrcPreRGB.rgbtBlue) div 2; Value:=Max(0,Value); Value:=Min(255,Value); SrcRGB.rgbtBlue:=value; Inc(SrcRGB); Inc(SrcPreRGB); end; end; end; [图像的旋转和翻转] 以下代码用ScanLine配合指针移动实现,用于24位色! //旋转90度 procedure Rotate90(const Bitmap:TBitmap); var i,j:Integer; rowIn,rowOut:pRGBTriple; Bmp:TBitmap; Width,Height:Integer; begin Bmp:=TBitmap.Create; Bmp.Width := Bitmap.Height; Bmp.Height := Bitmap.Width; Bmp.PixelFormat := pf24bit; Width:=Bitmap.Width-1; Height:=Bitmap.Height-1; for j := 0 to Height do begin rowIn := Bitmap.ScanLine[j]; for i := 0 to Width do begin rowOut := Bmp.ScanLine[i]; Inc(rowOut,Height - j); rowOut^ := rowIn^; Inc(rowIn); end; end; Bitmap.Assign(Bmp); end; //旋转180度 procedure Rotate180(const Bitmap:TBitmap); var i,j:Integer; rowIn,rowOut:pRGBTriple; Bmp:TBitmap; Width,Height:Integer; begin Bmp:=TBitmap.Create; Bmp.Width := Bitmap.Width; Bmp.Height := Bitmap.Height; Bmp.PixelFormat := pf24bit; Width:=Bitmap.Width-1; Height:=Bitmap.Height-1; for j := 0 to Height do begin rowIn := Bitmap.ScanLine[j]; for i := 0 to Width do begin rowOut := Bmp.ScanLine[Height - j]; Inc(rowOut,Width - i); rowOut^ := rowIn^; Inc(rowIn); end; end; Bitmap.Assign(Bmp); end; //旋转270度 procedure Rotate270(const Bitmap:TBitmap); var i,j:Integer; rowIn,rowOut:pRGBTriple; Bmp:TBitmap; Width,Height:Integer; begin Bmp:=TBitmap.Create; Bmp.Width := Bitmap.Height; Bmp.Height := Bitmap.Width; Bmp.PixelFormat := pf24bit; Width:=Bitmap.Width-1; Height:=Bitmap.Height-1; for j := 0 to Height do begin rowIn := Bitmap.ScanLine[j]; for i := 0 to Width do begin rowOut := Bmp.ScanLine[Width - i]; Inc(rowOut,j); rowOut^ := rowIn^; Inc(rowIn); end; end; Bitmap.Assign(Bmp); end; //任意角度 function RotateBitmap(Bitmap:TBitmap;Angle:Integer;BackColor:TColor):TBitmap; var i,j,iOriginal,jOriginal,CosPoint,SinPoint : integer; RowOriginal,RowRotated : pRGBTriple; SinTheta,CosTheta : Extended; AngleAdd : integer; begin Result:=TBitmap.Create; Result.PixelFormat := pf24bit; Result.Canvas.Brush.Color:=BackColor; Angle:=Angle Mod 360; if Angle<0 then angle:=360-Abs(Angle); if angle=0 result.assign(bitmap) else begin result.assign(bitmap); rotate90(result);>90) and (Angle<180) then begin AngleAdd:=90; Angle:=Angle-AngleAdd; end else if Angle=180 then begin Result.Assign(Bitmap); Rotate180(Result);//如果是旋转180度,直接调用上面的过程 end else if (Angle>180) and (Angle<270) then begin AngleAdd:=180; Angle:=Angle-AngleAdd; end else if Angle=270 then begin Result.Assign(Bitmap); Rotate270(Result);//如果是旋转270度,直接调用上面的过程 end else if (Angle>270) and (Angle<360) then begin AngleAdd:=270; Angle:=Angle-AngleAdd; end else AngleAdd:=0; if (Angle>0) and (Angle<90) then begin SinCos((Angle + AngleAdd) * Pi / 180, SinTheta, CosTheta); if (SinTheta * CosTheta) <0 then begin result.width :=Round(Abs(Bitmap.Width * costheta - bitmap.height sintheta)); result.height round(abs(bitmap.width sintheta costheta)); end else + end; costheta:=Abs(CosTheta); sintheta:=Abs(SinTheta); if (angleadd=0) or cospoint:=Round(Bitmap.Height*CosTheta); sinpoint:=Round(Bitmap.Height*SinTheta); for j 0 to result.height-1 do rowrotated result.scanline[j]; i result.width-1 case angleadd of 0: joriginal round((j+1)*costheta-(i+1-sinpoint)*sintheta)-1; ioriginal round((i+1)*costheta-(cospoint-j-1)*sintheta)-1; 90: round((j+1)*sintheta-(i+1-sinpoint)*costheta)-1; bitmap.height-round((i+1)*sintheta-(cospoint-j-1)*costheta); 180: bitmap.height-round((j+1)*costheta-(i+1-sinpoint)*sintheta); bitmap.width-round((i+1)*costheta-(cospoint-j-1)*sintheta); 270: bitmap.width-round((j+1)*sintheta-(i+1-sinpoint)*costheta); round((i+1)*sintheta-(cospoint-j-1)*costheta)-1; (ioriginal>= 0) and (iOriginal <= Bitmap.Width-1)and (jOriginal >= 0) and (jOriginal <= Bitmap.Height-1) then begin RowOriginal := Bitmap.Scanline[jOriginal]; Inc(RowOriginal,iOriginal); RowRotated^ := RowOriginal^; Inc(RowRotated); end else begin Inc(RowRotated); end; end; end; end; end; //水平翻转 procedure FlipHorz(const Bitmap:TBitmap); var i,j:Integer; rowIn,rowOut:pRGBTriple; Bmp:TBitmap; Width,Height:Integer; begin Bmp:=TBitmap.Create; Bmp.Width := Bitmap.Width; Bmp.Height := Bitmap.Height; Bmp.PixelFormat := pf24bit; Width:=Bitmap.Width-1; Height:=Bitmap.Height-1; for j := 0 to Height do begin rowIn := Bitmap.ScanLine[j]; for i := 0 to Width do begin rowOut := Bmp.ScanLine[j]; Inc(rowOut,Width - i); rowOut^ := rowIn^; Inc(rowIn); end; end; Bitmap.Assign(Bmp); end; //垂直翻转 procedure FlipVert(const Bitmap:TBitmap); var i,j:Integer; rowIn,rowOut:pRGBTriple; Bmp:TBitmap; Width,Height:Integer; begin Bmp:=TBitmap.Create; Bmp.Width := Bitmap.Height; Bmp.Height := Bitmap.Width; Bmp.PixelFormat := pf24bit; Width:=Bitmap.Width-1; Height:=Bitmap.Height-1; for j := 0 to Height do begin rowIn := Bitmap.ScanLine[j]; for i := 0 to Width do begin rowOut := Bmp.ScanLine[Height - j]; Inc(rowOut,i); rowOut^ := rowIn^; Inc(rowIn); end; end; Bitmap.Assign(Bmp); end; [亮度、对比度、饱和度的调整] 以下代码用ScanLine配合指针移动实现! function Min(a, b: integer): integer; begin if a  b then result := a else result := b; end; //亮度调整 procedure BrightnessChange(const SrcBmp,DestBmp:TBitmap;ValueChange:integer); var i, j: integer; SrcRGB, DestRGB: pRGBTriple; begin for i := 0 to SrcBmp.Height - 1 do begin SrcRGB := SrcBmp.ScanLine[i]; DestRGB := DestBmp.ScanLine[i]; for j := 0 to SrcBmp.Width - 1 do begin if ValueChange > 0 then begin DestRGB.rgbtRed := Min(255, SrcRGB.rgbtRed + ValueChange); DestRGB.rgbtGreen := Min(255, SrcRGB.rgbtGreen + ValueChange); DestRGB.rgbtBlue := Min(255, SrcRGB.rgbtBlue + ValueChange); end else begin DestRGB.rgbtRed := Max(0, SrcRGB.rgbtRed + ValueChange); DestRGB.rgbtGreen := Max(0, SrcRGB.rgbtGreen + ValueChange); DestRGB.rgbtBlue := Max(0, SrcRGB.rgbtBlue + ValueChange); end; Inc(SrcRGB); Inc(DestRGB); end; end; end; //对比度调整 procedure ContrastChange(const SrcBmp,DestBmp:TBitmap;ValueChange:integer); var i, j: integer; SrcRGB, DestRGB: pRGBTriple; begin for i := 0 to SrcBmp.Height - 1 do begin SrcRGB := SrcBmp.ScanLine[i]; DestRGB := DestBmp.ScanLine[i]; for j := 0 to SrcBmp.Width - 1 do begin if ValueChange>=0 then begin if SrcRGB.rgbtRed >= 128 then DestRGB.rgbtRed := Min(255, SrcRGB.rgbtRed + ValueChange) else DestRGB.rgbtRed := Max(0, SrcRGB.rgbtRed - ValueChange); if SrcRGB.rgbtGreen >= 128 then DestRGB.rgbtGreen := Min(255, SrcRGB.rgbtGreen + ValueChange) else DestRGB.rgbtGreen := Max(0, SrcRGB.rgbtGreen - ValueChange); if SrcRGB.rgbtBlue >= 128 then DestRGB.rgbtBlue := Min(255, SrcRGB.rgbtBlue + ValueChange) else DestRGB.rgbtBlue := Max(0, SrcRGB.rgbtBlue - ValueChange); end else begin if SrcRGB.rgbtRed >= 128 then DestRGB.rgbtRed := Max(128, SrcRGB.rgbtRed + ValueChange) else DestRGB.rgbtRed := Min(128, SrcRGB.rgbtRed - ValueChange); if SrcRGB.rgbtGreen >= 128 then DestRGB.rgbtGreen := Max(128, SrcRGB.rgbtGreen + ValueChange) else DestRGB.rgbtGreen := Min(128, SrcRGB.rgbtGreen - ValueChange); if SrcRGB.rgbtBlue >= 128 then DestRGB.rgbtBlue := Max(128, SrcRGB.rgbtBlue + ValueChange) else DestRGB.rgbtBlue := Min(128, SrcRGB.rgbtBlue - ValueChange); end; Inc(SrcRGB); Inc(DestRGB); end; end; end; //饱和度调整 procedure SaturationChange(const SrcBmp,DestBmp:TBitmap;ValueChange:integer); var Grays: array[0..767] of Integer; Alpha: array[0..255] of Word; Gray, x, y: Integer; SrcRGB,DestRGB: pRGBTriple; i: Byte; begin ValueChange:=ValueChange+255; for i := 0 to 255 do Alpha[i] := (i * ValueChange) Shr 8; x := 0; for i := 0 to 255 do begin Gray := i - Alpha[i]; Grays[x] := Gray; Inc(x); Grays[x] := Gray; Inc(x); Grays[x] := Gray; Inc(x); end; for y := 0 to SrcBmp.Height - 1 do begin SrcRGB := SrcBmp.ScanLine[Y]; DestRGB := DestBmp.ScanLine[Y]; for x := 0 to SrcBmp.Width - 1 do begin Gray := Grays[SrcRGB.rgbtRed + SrcRGB.rgbtGreen + SrcRGB.rgbtBlue]; if Gray + Alpha[SrcRGB.rgbtRed]>0 then DestRGB.rgbtRed := Min(255,Gray + Alpha[SrcRGB.rgbtRed]) else DestRGB.rgbtRed := 0; if Gray + Alpha[SrcRGB.rgbtGreen]>0 then DestRGB.rgbtGreen := Min(255,Gray + Alpha[SrcRGB.rgbtGreen]) else DestRGB.rgbtGreen := 0; if Gray + Alpha[SrcRGB.rgbtBlue]>0 then DestRGB.rgbtBlue := Min(255,Gray + Alpha[SrcRGB.rgbtBlue]) else DestRGB.rgbtBlue := 0; Inc(SrcRGB); Inc(DestRGB); end; end; end; //RGB调整 procedure RGBChange(SrcBmp,DestBmp:TBitmap;RedChange,GreenChange,BlueChange:integer); var SrcRGB, DestRGB: pRGBTriple; i,j:integer; begin for i := 0 to SrcBmp.Height- 1 do begin SrcRGB := SrcBmp.ScanLine[i]; DestRGB :=DestBmp.ScanLine[i]; for j := 0 to SrcBmp.Width - 1 do begin if RedChange> 0 then DestRGB.rgbtRed := Min(255, SrcRGB.rgbtRed + RedChange) else DestRGB.rgbtRed := Max(0, SrcRGB.rgbtRed + RedChange); if GreenChange> 0 then DestRGB.rgbtGreen := Min(255, SrcRGB.rgbtGreen + GreenChange) else DestRGB.rgbtGreen := Max(0, SrcRGB.rgbtGreen + GreenChange); if BlueChange> 0 then DestRGB.rgbtBlue := Min(255, SrcRGB.rgbtBlue + BlueChange) else DestRGB.rgbtBlue := Max(0, SrcRGB.rgbtBlue + BlueChange); Inc(SrcRGB); Inc(DestRGB); end; end; end; [颜色调整] //RGB<=>BGR procedure RGB2BGR(const Bitmap:TBitmap); var X: Integer; Y: Integer; PRGB: pRGBTriple; Color: Byte; begin for Y := 0 to (Bitmap.Height - 1) do begin for X := 0 to (Bitmap.Width - 1) do begin Color := PRGB^.rgbtRed; PRGB^.rgbtRed := PRGB^.rgbtBlue; PRGB^.rgbtBlue := Color; Inc(PRGB); end; end end; end; //灰度化(加权) procedure Grayscale(const Bitmap:TBitmap); var X: Integer; Y: Integer; PRGB: pRGBTriple; Gray: Byte; begin for Y := 0 to (Bitmap.Height - 1) do begin PRGB := Bitmap.ScanLine[Y]; for X := 0 to (Bitmap.Width - 1) do begin Gray := (77 * Red + 151 * Green + 28 * Blue) shr 8; PRGB^.rgbtRed:=Gray; PRGB^.rgbtGreen:=Gray; PRGB^.rgbtBlue:=Gray; Inc(PRGB); end; end; end;

理论篇:

关键词:

绘图区-即窗口显示图像的区域,亦可为全屏幕(在全屏幕下绘图的效果比一般窗口下好)
中心点-即要绘图区显示的中心点在原始图像的坐标(声明:这个概念特别重要)

先说说图像的放大,要放大一张图片,我们一般的做法是直接放大图像,但本文介绍的方法仅放大我们能够看到的部分,放大分两种情况,一种是放大后比绘图区还要小,这种情况没什么好说,当然是显示全部的图像;第二种是放大后的图像比绘图区大,这才是我们今天要讨论的重点话题,这种情况下我们先要确定图像放大后的大小,然后根据“中心点”计算在原始图像的位置和大小,最后把截取的图像放大到绘图区。

再说说图像的漫游,当显示的图像超过绘图区时,我们需要对图像进行漫游,以便看到全部的图像。原理是:当鼠标在绘图区进行单击时,这时开始漫游,先记录鼠标的单击位置,然后检测鼠标的移动,根据鼠标和上次的位移计算出“中心点”(需要将屏幕坐标转换为原始图像坐标),根据在上面放大的原理到原始图像中取出要显示的部分,放大显示到绘图区。

算法实现篇:

1.图像放大
变量定义:
PZoom:放大率(整数:100时为100%,根据需要可以将 100 该为 10000 或者更大些,但不推荐使用浮点数)
a,b:中心点
w,h:要截取原始图像的宽和高
x,y:要截取的位置(左上角)
sw,sh:原始图像的宽和高
p1,p2:放大比例
aw,ah:放大后图像的大小
pw,ph:绘图区大小
vx,vy:在绘图区显示的位置(左上角)
vw,vh:在绘图区显示的大小
ptx,pty:临时变量
已知的变量:PZoom,(a,b),(sw,sh),(p1,p2),(aw,ah),(pw,ph)
要计算的变量:(x,y),(w,h),(vx,vy),(vw,vh)
开始计算:

 aw=Round(PZoom*sw/100); ah=Round(PZoom*sh/100); p1=aw/pw p2=ah/ph // 注:Round 用于取整,如其他语言的Int(),Fix()等 if p1>1 then w=Round(sw/p1) else w=sw if p2>1 then h=Round(sh/p2) else h=sh // 注:shr 为右移运算符,可以使用“>>1”、“div 2”、“/2”或“Round(w/2)”代替 x=a-w shr 1 y=b-h shr 1 // 注:div 为整除运算符 ptx=(w*PZoom) div 100 pty=(h*PZoom) div 100 // 以下计算在绘图区显示的图像大小和位置

变量

 Pencent:double; // 缩放比 wx:double;    // 宽缩放比 hx:double;    // 高缩放比 // 获得缩放比 wx:=pw/ptx hx:=ph/pty if wx>hx then Pencent:=hx else     Pencent:=wx; // 获得图片最后的大小 vw:=Round(Pencent*ptx); vh:=Round(Pencent*pty); // 计算出图片的位置 vx:=(pw-vw) div 2; vy:=(ph-vh) div 2; // ------------------------------------ 

好了,两个重要的任务完成(x,y),(w,h),(vx,vy),(vw,vh)已经全部计算得出,下面的工作就是显示了,我们选择 Windows API 进行操作
变量

 sDC 为原始图片的设备句柄(DC) tDC 为临时设备句柄 dDC 最终设备句柄 BitBlt(tDC,0,0,w,h,sDC,0,0,SRCCOPY); SetStretchBltMode(dDC,STRETCH_DELETESCANS); StretchBlt(dDC,0,0,vw,vh,tDC,0,0,w,h,SRCCOPY);

最后绘制到显示的区域即可:
例如:

 BitBlt(GetDC(0),vx,vy,vx+vw,xy+vh,dDC,0,0,SRCCOPY);

2.图像漫游

先定义三个全局变量:

 FBeginDragPoint  :TPoint;     // 记录鼠标开始拖动的位置 FBeginDragSBPoint :TPoint;     // 记录“中心点”位置 FBeginDrag    :boolean;    // 是否已经开始“拖动” a,b        :integer;    // “中心点”位置

在鼠标左键点击时,记录鼠标的位置和“中心点”的位置,同时设置 FBeginDrag 为真
当鼠标右键弹起时,设置 FBeginDrag 为假
鼠标移动时,判断 FBeginDrag ,如果为假不进行处理,如果为真进行下面处理:
假设 X,Y 为鼠标当前的位置

 a=FBeginDragPoint.X-((X-FBeginDragPoint.X)*100) div PZoom b=FBeginDragPoint.Y-((Y-FBeginDragPoint.Y)*100) div PZoom

最后使用上面介绍的图像放大显示出图像

技巧篇:

1.如果图像较大,使用 delphi 的 位图对象会出现内存溢出错误,这时可以进行如下设置:

 bitImage:=TBitmap.Create; bitImage.PixelFormat:=pf24bit; bitImage.ReleaseHandle;

2.如果要让图像自动适应窗口的大小,参考以下代码:

 var p1,p2    :double; begin p1:=pw/sw; p2:=ph/sw; if p1>p2 then PZoom:=Round(p2*100) else     PZoom:=Round(p1*100); if PZoom=0 then PZoom:=100; end;

Delphi灰度图像像素颜色亮度处理

在图像处理中,速度是很重要的。因此,我们得重新处理一下TBitmap,得到TVczhBitmap。这只是因为GetPixels和SetPixels的速度太慢,换一个方法而已。

   unit untBitmapProc;   interface   uses Graphics, SysUtils;   type   TVczhBitmap=class(TBitmap)   private   Data:PByteArray;   Line:Integer;   procedure SetFormat;   function GetBytePointer(X,Y:Integer):PByte;   procedure SetBytes(X,Y:Integer;Value:Byte);   function GetBytes(X,Y:Integer):Byte;   protected   published   constructor Create;   public   property Bytes[X,Y:Integer]:Byte read GetBytes write SetBytes;   procedure LoadFromFile(FileName:String);   procedure ToGray;   end;   implementation   procedure TVczhBitmap.SetFormat;   begin   HandleType:=bmDIB;   PixelFormat:=pf24bit;   end;   function TVczhBitmap.GetBytePointer(X,Y:Integer):PByte;   begin   if Line<>Y then   begin   Line:=Y;   Data:=ScanLine[Y];   end;   Longint(result):=Longint(Data)+X;   end;   procedure TVczhBitmap.SetBytes(X,Y:Integer;Value:Byte);   begin   GetBytePointer(X,Y)^:=Value;   end;   function TVczhBitmap.GetBytes(X,Y:Integer):Byte;   begin   result:=GetBytePointer(X,Y)^;   end;   constructor TVczhBitmap.Create;   begin   inherited Create;   SetFormat;   Line:=-1;   end;   procedure TVczhBitmap.LoadFromFile(FileName:String);   begin   inherited LoadFromFile(FileName);   SetFormat;   Line:=-1;   end;   procedure TVczhBitmap.ToGray;   var X,Y,R:Integer;   B:Byte;   begin   for Y:=0 to Height-1 do   for X:=0 to Width-1 do   begin   R:=0;   for B:=0 to 2 do   R:=R+GetBytes(X*3+B,Y);   for B:=0 to 2 do   SetBytes(X*3+B,Y,R div 3);   end;   end;   end.

此后,我们需要建立几个窗体。第一个用来显示图片,第二个用来处理图片,其他的窗体都继承自第二个窗体,包含实际的处理方法。

先看第二个窗口:

   unit untProc;   interface   uses   Windows, Messages, SysUtils, Variants, Classes, Graphics, Controls, Forms,   Dialogs, ExtCtrls, untBitmapProc, StdCtrls, ComCtrls;   type   TfrmProcessor = class(TForm)   pbBar: TPaintBox;   gpProc: TGroupBox;   Button1: TButton;   procedure FormCreate(Sender: TObject);   procedure FormDestroy(Sender: TObject);   procedure FormShow(Sender: TObject);   procedure pbBarPaint(Sender: TObject);   procedure Button1Click(Sender: TObject);   private   { Private declarations }   public   { Public declarations }   BarData:array[0..255]of Byte;   Bar:TVczhBitmap;   procedure DrawBar;   end;   var   frmProcessor: TfrmProcessor;   implementation   {$R *.dfm}   uses untViewer;   procedure TfrmProcessor.DrawBar;   var I:Integer;   begin   Bar.Canvas.FillRect(Bar.Canvas.ClipRect);   Bar.Canvas.MoveTo(0,255-BarData[0]);   for I:=1 to 255 do   Bar.Canvas.LineTo(I,255-BarData[I]);   end;   procedure TfrmProcessor.FormCreate(Sender: TObject);   begin   Bar:=TVczhBitmap.Create;   Bar.Width:=256;   Bar.Height:=256;   Bar.Canvas.Brush.Color:=clWhite;   Bar.Canvas.Brush.Style:=bsSolid;   end;   procedure TfrmProcessor.FormDestroy(Sender: TObject);   begin   Bar.Free;   end;   procedure TfrmProcessor.FormShow(Sender: TObject);   var I:Integer;   begin   for I:=0 to 255 do   BarData[I]:=I;   DrawBar;   end;   procedure TfrmProcessor.pbBarPaint(Sender: TObject);   begin   pbBar.Canvas.Draw(0,0,Bar);   end;   procedure TfrmProcessor.Button1Click(Sender: TObject);   var X,Y:Integer;   begin   for Y:=0 to Buffer.Height-1 do   for X:=0 to Buffer.Width*3-1 do   Played.Bytes[X,Y]:=BarData[Buffer.Bytes[X,Y]];   frmViewer.FormPaint(frmViewer);   end;   end. 

之后,做一个窗口继承自它,则调整BarData[]后,按Apply即可看到结果。

现在开始将图像处理。具体效果见示例程序。
  
一、颜色反转。

灰度图像的颜色都是从0~255,所以,为了使颜色反转,我们可以用255减去该颜色值以得到反转后的颜色。

   var I:Integer;   begin   inherited;   for I:=0 to 255 do   BarData[I]:=255-I;//用255减去该颜色值   DrawBar;   pbBarPaint(pbBar);   end; 

二、缩小颜色范围以增强或减弱亮度

颜色本来是从0~255的。如果调节它的范围,例如从0~16,则会是图像明显变暗。我们可以把起始值设为a,把终止值设为b,则新的颜色值New=a+(b-1)*Old/255。这样做的话可以改变亮度,并且不会破坏原先颜色的顺序。代码如下

   var I:Integer;   begin   for I:=0 to 255 do   BarData[I]:=(255-sbMin.Position)+Round((sbMin.Position-sbMax.Position)/255*I);   DrawBar;   pbBarPaint(pbBar);   Button1Click(Button1);   end;

这里的sbMin.Position和sbMaxPosition都是反转过的。所以使用时要用255去减
  
三、增加某个范围内的颜色范围

如果图像本身的颜色范围很小的画,你可以通过这种方法来加大图像的对比度,有利于对图像的分析。具体做法:

选取一个值a做为起始值,选取一个值b做为终止值,然后按以下公式变形:
  | 0 (X<=a)
  f(X)= | 255/(b-a)*(X-a)
  | 255(X>=b)

   var I:Integer;   begin   for I:=0 to 255 do   begin   if I<=sbMin.Position then   BarData[I]:=0   else if I>=sbMax.Position then   BarData[I]:=255   else   BarData[I]:=Round(255/(sbMax.Position-sbMin.Position)*(I-sbMin.Position));   end;   DrawBar;   pbBarPaint(pbBar);   Button1Click(Button1);   end;

四、变为黑白图片

在使用第三个功能的时候,你会发现当b<=a时,图像上的颜色除了黑色就是白色。这样操作的好处是不能直接显示出来的。这只要到了比较高级的图像处理如边缘检测等,才有作用。本例可以拿第三种方法的公式再变形,因此不作详细阐述。
  
五、指数级亮度调整

我们假设这个图的定义域是[0,1],值域也是[0,1]。那么,定义函数f(x)=x^c,则f(x)的图像有一段如上图。我们再用鼠标操作时,可以在上面取一点P(a,b),然后使f(x)通过点P,则c=ln(b)/ln(a)。有了c之后,我们就可以对颜色进行操作了:

   New=(Old/255)^c*255=exp(ln(old/255)*c)*255   var ea,eb,ec:Extended;   I:Integer;   begin   ea:=A/255;   eb:=B/255;   ec:=Ln(eb)/Ln(ea);   for I:=1 to 255 do   BarData[I]:=Round(Exp(Ln((I/255))*ec)*255);   DrawBar;   pbBarPaint(pbBar);   Button1Click(Button1);   end;

这样做可以调节图像的亮度。

Delphi图形显示特效的技巧

概述

----目前在许多学习软件、游戏光盘中,经常会看到各种

图形显示技巧,凭着图形的移动、交错、雨滴状、百页窗、积木堆叠等显现方式,使画面变得更为生动活泼,更 能吸引观众。本文将探讨如何在delphi中实现各种图形显示技巧。

基本原理

----在delphi中,实现一副图象的显示是非常简单的,只要在form中定义一个timage组件,设置其picture属性,然后选 择任何有效的.ico、.bmp、.emf或.wmf文件,进行load,所选文 件就显示在timage组件中了。但这只是直接将图形显示在窗体中,毫无技巧可言。为了使图形显示具有别具一格的效果,可以按下列步骤实现:

----定义一个timage组件,把要显示的图形先装入到timage组件中,也就是说,把图形内容从磁盘载入内存中, 做为图形缓存。

----创建一新的位图对象,其尺寸跟timage组件中的图形一样。

----利用画布(canvas)的copyrect功能(将一个画布的矩形区域拷贝到另一个画布的矩形区域),使用技巧,动态形

成位图文件内容,然后在窗体中显示位图。

----实现方法

下面介绍各种图形显示技巧:

1.推拉效果

将要显示的图形由上、下、左、右方向拉进屏幕内显示,同时将屏幕上原来的旧图盖掉,此种效果可分为四种,上拉、下拉、左拉、右拉,但原理都差不多,以上拉 效果为例。

原理:首先将放在暂存图形的第一条水平线,搬移至要显示的位图的最后一条,接着再将暂存图形的前两条水平线,依序搬移至要显示位图的最后两条水平线,然后搬移前三条、前四条叄?直到全部图形数据搬完为止。在搬移的过程中即可看到显示的位图由下而上浮起,而达到上拉的效果。

程序算法:

 procedure tform1.button1click(sender: tobject); var newbmp: tbitmap; i,bmpheight,bmpwidth:integer; begin newbmp:= tbitmap.create; newbmp.width:=image1.width; newbmp.height:=image1.height; bmpheight:=image1.height; bmpwidth:=image1.width; for i:=0 to bmpheight do begin newbmp.canvas.copyrect(rect (0,bmpheight-i,bmpwidth,bmpheight), image1.canvas, rect(0,0,bmpwidth,i)); form1.canvas.draw(120,100,newbmp); end; newbmp.free; end; 

2.垂直交错效果

原理:将要显示的图形拆成两部分,奇数条扫描线由上往下搬移,偶数条扫描线的部分则由下往上搬移,而且两者同时进行。从屏幕上便可看到分别由上下两端出现的较淡图形向屏幕中央移动,直到完全清楚为止。

程序算法:

 procedure tform1.button4click(sender: tobject); var newbmp:tbitmap; i,j,bmpheight,bmpwidth:integer; begin newbmp:= tbitmap.create; newbmp.width:=image1.width; newbmp.height:=image1.height; bmpheight:=image1.height; bmpwidth:=image1.width; i:=0; while i<=bmpheight do begin j:=i; while j >0 do begin newbmp.canvas.copyrect(rect(0,j-1,bmpwidth,j), image1.canvas, rect(0,bmpheight-i+j-1,bmpwidth,bmpheight-i+j)); newbmp.canvas.copyrect(rect (0,bmpheight-j,bmpwidth,bmpheight-j+1), image1.canvas, rect(0,i-j,bmpwidth,i-j+1)); j:=j-2; end; form1.canvas.draw(120,100,newbmp); i:=i+2; end; newbmp.free; end; 

3.水平交错效果

原理:同垂直交错效果原理一样,只是将分成两组后的图形分别由左右两端移进屏幕。

程序算法:

 procedure tform1.button5click(sender: tobject); var newbmp:tbitmap; i,j,bmpheight,bmpwidth:integer; begin newbmp:= tbitmap.create; newbmp.width:=image1.width; newbmp.height:=image1.height; bmpheight:=image1.height; bmpwidth:=image1.width; i:=0; while i<=bmpwidth do begin j:=i; while j >0 do begin newbmp.canvas.copyrect(rect(j-1,0,j,bmpheight), image1.canvas, rect(bmpwidth-i+j-1,0,bmpwidth-i+j,bmpheight)); newbmp.canvas.copyrect(rect (bmpwidth-j,0,bmpwidth-j+1,bmpheight), image1.canvas, rect(i-j,0,i-j+1,bmpheight)); j:=j-2; end; form1.canvas.draw(120,100,newbmp); i:=i+2; end; newbmp.free; end;

4.雨滴效果

原理:将暂存图形的最后一条扫描线,依序搬移到可视位图的第一条到最后一条扫描线,让此条扫描线在屏幕上留下它的轨迹。接着再把暂存图形的倒数第二条扫描线,依序搬移到可视位图的第一条到倒数第二条扫描线。其余的扫描线依此类推。

程序算法:

 procedure tform1.button3click(sender: tobject); var newbmp:tbitmap; i,j,bmpheight,bmpwidth:integer; begin newbmp:= tbitmap.create; newbmp.width:=image1.width; newbmp.height:=image1.height; bmpheight:=image1.height; bmpwidth:=image1.width; for i:=bmpheight downto 1 do for j:=1 to i do begin newbmp.canvas.copyrect(rect(0,j-1,bmpwidth,j), image1.canvas, rect(0,i-1,bmpwidth,i)); form1.canvas.draw(120,100,newbmp); end; newbmp.free; end; 

5.百叶窗效果

原理:将放在暂存图形的数据分成若干组,然后依次从第一组到最后一组搬移,第一次每组各搬移第一条扫描线到可视位图的相应位置,第二次搬移第二条扫描线,接着搬移第三条、第四条扫描线.

程序算法:

 procedure tform1.button6click(sender: tobject); var newbmp:tbitmap; i,j,bmpheight,bmpwidth:integer; xgroup,xcount:integer; begin newbmp:= tbitmap.create; newbmp.width:=image1.width; newbmp.height:=image1.height; bmpheight:=image1.height; bmpwidth:=image1.width; xgroup:=16; xcount:=bmpheight div xgroup; for i:=0 to xcount do for j:=0 to xgroup do begin newbmp.canvas.copyrect(rect (0,xcount*j+i-1,bmpwidth,xcount*j+i), image1.canvas, rect(0,xcount*j+i-1,bmpwidth,xcount*j+i)); form1.canvas.draw(120,100,newbmp); end; newbmp.free; end; 

6.积木效果

原理:是雨滴效果的一种变化,不同之处在于,积木效果每次搬移的是一块图形,而不只是一根扫描线。

程序算法:

 procedure tform1.button7click(sender: tobject); var newbmp:tbitmap; i,j,bmpheight,bmpwidth:integer; begin newbmp:= tbitmap.create; newbmp.width:=image1.width; newbmp.height:=image1.height; bmpheight:=image1.height; bmpwidth:=image1.width; i:=bmpheight; while i>0 do begin for j:=10 to i do begin newbmp.canvas.copyrect(rect(0,j-10,bmpwidth,j), image1.canvas, rect(0,i-10,bmpwidth,i)); form1.canvas.draw(120,100,newbmp); end; i:=i-10; end; newbmp.free; end; 

结束语

上述图形显示效果均已上机通过。使用效果很好。
用Delphi实现图像放大镜

向窗体上添加两个TImage组件,其中一个TImage组件的Name属性设置为Image1,它充当原图片显示的载体。另一个TImage组件的Name属性设置为Image2,它可以显示放大后的图像。

本例的核心是StretchBlt函数,利用StretchBlt函数实现局部图像放大,响应代码如下:

 procedure TForm1.Image1MouseMove(Sender: TObject; Shift: TShiftState; X, Y: Integer); begin  StretchBlt(Image2.Canvas.Handle,0,0,Image2.Width,Image2.Height,  Image1.Canvas.Handle, X-20,Y-20,40,40,SRCCOPY);  Image2.Refresh;  Screen.Cursors[1]:=LoadCursorFromFile('MAGNIFY.CUR');  Self.Cursor:=1; end; 

程序首先会调用StretchBlt函数,以鼠标当前位置作为中心点,以边长为40选中Image1组件上的局部图像,并放大此局部图像到Image2组件上。然后通过调用Image2组件的Refresh方法以刷新Image2组件的显示。最后设置鼠标指针为新的形状。

程序代码如下:

 unit Unit1; interface uses Windows, Messages, SysUtils, Variants, Classes, Graphics, Controls, Forms, Dialogs, ExtCtrls, StdCtrls; type  TForm1 = class(TForm)  Image1: TImage;  Image2: TImage;  procedure Image1MouseMove(Sender: TObject; Shift: TShiftState; X,Y: Integer);  procedure FormMouseMove(Sender: TObject; Shift: TShiftState; X,Y: Integer); private  { Private declarations } public  { Public declarations } end; var  Form1: TForm1;  implementation  {$R *.dfm}  procedure TForm1.Image1MouseMove(Sender:TObject;Shift:TShiftState;X,Y: Integer);  begin StretchBlt(Image2.Canvas.Handle,0,0,Image2.Width,Image2.Height,Image1.Canvas.Handle, X-20,Y-20,40,40,SRCCOPY);   Image2.Refresh;   Screen.Cursors[1]:=LoadCursorFromFile('MAGNIFY.CUR');   Self.Cursor:=1; end; procedure TForm1.FormMouseMove(Sender: TObject; Shift: TShiftState; X,Y: Integer); begin  Screen.Cursors[1]:=crDefault;  Self.Cursor:=1; end; end. 

保存文件,然后按F9键运行程序,程序运行。
放大图像是一个优秀的看图软件必备的功能,本实例提供了一种非常简便易行的方法,不但代码数量少,而且执行效率高。

希望本文所述对大家的Delphi程序设计有所帮助。

以上就是Delphi基本图像处理方法汇总的详细内容,更多请关注0133技术站其它相关文章!

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