C++ 封装 DLL 供 C# 调用详细介绍

这篇文章主要介绍了C++ 封装 DLL 供 C# 调用(以C# 调用C++ 二次封装的VLC播放库为介质,支持回调函数的封装),需要的朋友可以参考下面我文章的具体内容

1、VLC代码封装

1.1 QT(C++)工程

首先需要配置可使用 VLC 正常播放的 QT(C++)工程,获取VLC每一帧并渲染到Qwidget

Libvlcapi

 public static class LIBVLCAPI { #region[libvlc.dll 导出函数] // 创建一个libvlc实例,它是引用计数的 [DllImport("libvlc", CallingConvention = CallingConvention.Cdecl, ExactSpelling = true)] [SuppressUnmanagedCodeSecurity] private static extern IntPtr libvlc_new(int argc, IntPtr argv); // 释放libvlc实例 [DllImport("libvlc", CallingConvention = CallingConvention.Cdecl, ExactSpelling = true)] [SuppressUnmanagedCodeSecurity] public static extern void libvlc_release(IntPtr libvlc_instance); [DllImport("libvlc", CallingConvention = CallingConvention.Cdecl, ExactSpelling = true)] [SuppressUnmanagedCodeSecurity] public static extern String libvlc_get_version(); // 从视频来源(例如Url)构建一个libvlc_meida [DllImport("libvlc", CallingConvention = CallingConvention.Cdecl, ExactSpelling = true)] [SuppressUnmanagedCodeSecurity] private static extern IntPtr libvlc_media_new_location(IntPtr libvlc_instance, IntPtr path); // 从视频来源(例如Url)抓图 [DllImport("libvlc", CallingConvention = CallingConvention.Cdecl, ExactSpelling = true)] [SuppressUnmanagedCodeSecurity] private static extern int libvlc_video_take_snapshot(IntPtr libvlc_mediaplayer, int num, IntPtr filepath, int i_width, int i_height); // 从本地文件路径构建一个libvlc_media [DllImport("libvlc", CallingConvention = CallingConvention.Cdecl, ExactSpelling = true)] [SuppressUnmanagedCodeSecurity] private static extern IntPtr libvlc_media_new_path(IntPtr libvlc_instance, IntPtr path); [DllImport("libvlc", CallingConvention = CallingConvention.Cdecl, ExactSpelling = true)] [SuppressUnmanagedCodeSecurity] public static extern void libvlc_media_release(IntPtr libvlc_media_inst); // 创建libvlc_media_player(播放核心) [DllImport("libvlc", CallingConvention = CallingConvention.Cdecl, ExactSpelling = true)] [SuppressUnmanagedCodeSecurity] public static extern IntPtr libvlc_media_player_new(IntPtr libvlc_instance); // 将视频(libvlc_media)绑定到播放器上 [DllImport("libvlc", CallingConvention = CallingConvention.Cdecl, ExactSpelling = true)] [SuppressUnmanagedCodeSecurity] public static extern void libvlc_media_player_set_media(IntPtr libvlc_media_player, IntPtr libvlc_media); // 设置图像输出的窗口 [DllImport("libvlc", CallingConvention = CallingConvention.Cdecl, ExactSpelling = true)] [SuppressUnmanagedCodeSecurity] public static extern void libvlc_media_player_set_hwnd(IntPtr libvlc_mediaplayer, Int32 drawable); [DllImport("libvlc", CallingConvention = CallingConvention.Cdecl, ExactSpelling = true)] [SuppressUnmanagedCodeSecurity] public static extern void libvlc_media_player_play(IntPtr libvlc_mediaplayer); [DllImport("libvlc", CallingConvention = CallingConvention.Cdecl, ExactSpelling = true)] [SuppressUnmanagedCodeSecurity] public static extern void libvlc_media_player_pause(IntPtr libvlc_mediaplayer); [DllImport("libvlc", CallingConvention = CallingConvention.Cdecl, ExactSpelling = true)] [SuppressUnmanagedCodeSecurity] public static extern void libvlc_media_player_stop(IntPtr libvlc_mediaplayer); // 解析视频资源的媒体信息(如时长等) [DllImport("libvlc", CallingConvention = CallingConvention.Cdecl, ExactSpelling = true)] [SuppressUnmanagedCodeSecurity] public static extern void libvlc_media_parse(IntPtr libvlc_media); // 返回视频的时长(必须先调用libvlc_media_parse之后,该函数才会生效) [DllImport("libvlc", CallingConvention = CallingConvention.Cdecl, ExactSpelling = true)] [SuppressUnmanagedCodeSecurity] public static extern Int64 libvlc_media_get_duration(IntPtr libvlc_media); // 当前播放的时间 [DllImport("libvlc", CallingConvention = CallingConvention.Cdecl, ExactSpelling = true)] [SuppressUnmanagedCodeSecurity] public static extern Int64 libvlc_media_player_get_time(IntPtr libvlc_mediaplayer); // 设置播放位置(拖动) [DllImport("libvlc", CallingConvention = CallingConvention.Cdecl, ExactSpelling = true)] [SuppressUnmanagedCodeSecurity] public static extern void libvlc_media_player_set_time(IntPtr libvlc_mediaplayer, Int64 time); [DllImport("libvlc", CallingConvention = CallingConvention.Cdecl, ExactSpelling = true)] [SuppressUnmanagedCodeSecurity] public static extern void libvlc_media_player_release(IntPtr libvlc_mediaplayer); // 获取和设置音量 [DllImport("libvlc", CallingConvention = CallingConvention.Cdecl, ExactSpelling = true)] [SuppressUnmanagedCodeSecurity] public static extern int libvlc_audio_get_volume(IntPtr libvlc_media_player); [DllImport("libvlc", CallingConvention = CallingConvention.Cdecl, ExactSpelling = true)] [SuppressUnmanagedCodeSecurity] public static extern void libvlc_audio_set_volume(IntPtr libvlc_media_player, int volume); // 设置全屏 [DllImport("libvlc", CallingConvention = CallingConvention.Cdecl, ExactSpelling = true)] [SuppressUnmanagedCodeSecurity] public static extern void libvlc_set_fullscreen(IntPtr libvlc_media_player, int isFullScreen); // 设置屏幕因子 [DllImport("libvlc", CallingConvention = CallingConvention.Cdecl, ExactSpelling = true)] [SuppressUnmanagedCodeSecurity] public static extern void libvlc_video_set_scale(IntPtr libvlc_media_player, float f_factor); #endregion #region[VLC方法] public struct PointerToArrayOfPointerHelper { [MarshalAs(UnmanagedType.ByValArray, SizeConst = 11)] public IntPtr[] pointers; } public static IntPtr libvlc_new(string[] arguments) { PointerToArrayOfPointerHelper argv = new PointerToArrayOfPointerHelper(); argv.pointers = new IntPtr[11]; for (int i = 0; i 

VLCPlayer

 public class VLCPlayer { private IntPtr libvlc_instance_; private IntPtr libvlc_media_player_; private double duration_; public VLCPlayer(string pluginPath, bool is_record) { if (is_record == true) { string plugin_arg = "--plugin-path=" + pluginPath; string filename = "c:\\" + DateTime.Now.ToString("yyyyMMddhhmmss") + ".mp4"; string record_paramter = "--sout=#duplicate{dst=display,dst=std{accs=file,mux=ts,dst=" + filename; string[] arguments = { "-I", "--fullscreen", "dummy", "--ignore-config", "--no-video-title", "--width=100", "--height=100", plugin_arg, record_paramter };// "--sout=#duplicate{dst=display,dst=std{accs=file,mux=ts,dst=c:\\1.mp4" }; libvlc_instance_ = LIBVLCAPI.libvlc_new(arguments); libvlc_media_player_ = LIBVLCAPI.libvlc_media_player_new(libvlc_instance_); } else { string plugin_arg = "--plugin-path=" + pluginPath; string[] arguments = { "-I", "--fullscreen", "dummy", "--ignore-config", "--no-video-title", plugin_arg }; libvlc_instance_ = LIBVLCAPI.libvlc_new(arguments); libvlc_media_player_ = LIBVLCAPI.libvlc_media_player_new(libvlc_instance_); //float f1=0.1f; //LIBVLCAPI.libvlc_video_set_scale(libvlc_media_player_,f1); } } public void Vlc_release() { if (libvlc_instance_ != IntPtr.Zero) LIBVLCAPI.libvlc_release(libvlc_instance_); // if (libvlc_media_player_ != IntPtr.Zero) // LIBVLCAPI.libvlc_media_release(libvlc_media_player_); } public void SetRenderWindow(int wndHandle) { if (libvlc_instance_ != IntPtr.Zero && wndHandle != 0) { LIBVLCAPI.libvlc_media_player_set_hwnd(libvlc_media_player_, wndHandle); } } public void PlayFile(string filePath) { IntPtr libvlc_media = LIBVLCAPI.libvlc_media_new_path(libvlc_instance_, filePath); if (libvlc_media != IntPtr.Zero) { LIBVLCAPI.libvlc_media_parse(libvlc_media); duration_ = LIBVLCAPI.libvlc_media_get_duration(libvlc_media) / 1000.0; LIBVLCAPI.libvlc_media_player_set_media(libvlc_media_player_, libvlc_media); LIBVLCAPI.libvlc_media_release(libvlc_media); LIBVLCAPI.libvlc_media_player_play(libvlc_media_player_); } } public void PlayFile_rtsp(string filePath)//libvlc_media_new_location { IntPtr libvlc_media = LIBVLCAPI.libvlc_media_new_location(libvlc_instance_, filePath); if (libvlc_media != IntPtr.Zero) { // LIBVLCAPI.libvlc_media_parse(libvlc_media); // duration_ = LIBVLCAPI.libvlc_media_get_duration(libvlc_media) / 1000.0; LIBVLCAPI.libvlc_media_player_set_media(libvlc_media_player_, libvlc_media); LIBVLCAPI.libvlc_media_release(libvlc_media); LIBVLCAPI.libvlc_media_player_play(libvlc_media_player_); } } public void Pause() { if (libvlc_media_player_ != IntPtr.Zero) { LIBVLCAPI.libvlc_media_player_pause(libvlc_media_player_); } } public void take_snapshot() { if (libvlc_media_player_ != IntPtr.Zero) { string filepath = "c:\\"; LIBVLCAPI.libvlc_video_take_snapshot(libvlc_media_player_, 0, filepath, 0, 0); } } public void full_screen() { if (libvlc_media_player_ != IntPtr.Zero) { LIBVLCAPI.libvlc_set_fullscreen(libvlc_media_player_, 0); } } public void Stop() { if (libvlc_media_player_ != IntPtr.Zero) { LIBVLCAPI.libvlc_media_player_stop(libvlc_media_player_); } } public double GetPlayTime() { return LIBVLCAPI.libvlc_media_player_get_time(libvlc_media_player_) / 1000.0; } public void SetPlayTime(double seekTime) { LIBVLCAPI.libvlc_media_player_set_time(libvlc_media_player_, (Int64)(seekTime * 1000)); } public int GetVolume() { return LIBVLCAPI.libvlc_audio_get_volume(libvlc_media_player_); } public void SetVolume(int volume) { LIBVLCAPI.libvlc_audio_set_volume(libvlc_media_player_, volume); } public void SetFullScreen(bool istrue) { LIBVLCAPI.libvlc_set_fullscreen(libvlc_media_player_, istrue ? 1 : 0); } public double Duration() { return duration_; } public string Version() { return LIBVLCAPI.libvlc_get_version(); } } 

1.2static 声明 m_instance 优化效率

如下:

 #pragma once #include  #include  typedef SSIZE_T ssize_t; #include "vlc/vlc.h" #include  struct libvlc_media_track_info_t; struct libvlc_media_t; struct libvlc_instance_t; struct libvlc_media_player_t; struct libvlc_event_t; class context; enum  MediaState { NothingSpecial = 0, Opening = 1, Buffering = 2, Playing = 3, Paused = 4, Stopped = 5, Ended = 6, Error = 7 }; class  TestVlcVideo { public: TestVlcVideo(); void init( std::function eventCallback); void setHwnd(const int64_t iHwnd) ; bool loadMedia(const char* &url) ; int  play() ; void pause() ; void stop() ; void setRatio(const char* &ratio) ; int getVolume() ; int setVolume(const int volume) ; int getMediaState() ; libvlc_instance_t * getVlcInstance(); libvlc_media_player_t * getVlcMediaPlayer(); private: static void vlcEvents(const libvlc_event_t *ev, void *param); static libvlc_instance_t *m_instance; libvlc_media_player_t *m_mediaPlayer = nullptr; int64_t m_durationMS; std::function m_eventCallback; MediaState m_currentMediaState; }; 

上面 static 声明的 m_instance 是为了优化效率,不必每次播放视频的时候都新建。

这是第二步工作。

1.3封装 DLL

需要封装真正的 DLL 了,向C#暴露的也是这个类里面的方法。

 #pragma once typedef  int(*CallBackMediaState)(int); #ifdef DLLVLC_EXPORTS // 用来导出函数 #define DLLVLC_API __declspec(dllexport) #else // 用来标识为导入函数,对于引用该头文件的外部模块来说dllimport这个标记对编译优化有作用 #define DLLVLC_API __declspec(dllimport) #endif #include "Testvlcvideo.h" namespace TestVLCDLL { extern "C" { /* *  @brief   VLC Instance和Player实例初始化 *  @param   CallBackMediaState callback  回调函数为媒体播放状态 *  @return  每次vlcInit会返回一个VLC的Player ID,此ID唯一,后面的接口都需要此ID找到对应的Player */ DLLVLC_API int   vlcInit(CallBackMediaState callback); /* *  @brief  VLC 媒体加载接口 *  @param  int index   PlayerID *  @param  const char *path   媒体路径 */ DLLVLC_API bool  vlcLoad(int index, const char *path); /* *  @brief  设置句柄,如不设置则为默认窗口播放 *  @param  const int64_t iHwnd windows窗口句柄 */ DLLVLC_API bool  vlcSetHwnd(int index,const int64_t iHwnd); DLLVLC_API bool  play(int index); DLLVLC_API bool  pause(int index); DLLVLC_API bool  stop(int index); /* *  @brief  设置播放窗口比例 *  @param  形如  16:9  4:3 等字符串 */ DLLVLC_API bool  setRatio(int index,const char* ratio); /* *  @brief  设置媒体播放音量 */ DLLVLC_API bool  setVolume(int index, int volume); /* *  @brief  获取媒体总时长 */ DLLVLC_API int64_t  getMediaLength(int index); /* *  @brief  获取当前播放状态 */ DLLVLC_API int   getMediaState(int index); /* *  @brief  销毁VLC Player */ DLLVLC_API bool  vlcDisponse(int index); } } 

首先在最开始定义了 CallBackMediaState 回调函数,对应C++ 层使用函数指针和std::function 都可以。然后使用 DLLVLC_EXPORTS 指示本类为导出类,然后再使用 DLLVLC_API 宏定义导出函数,这些方法都是 dll 暴露给外部调用的方法。

1.4应用程序的导出函数

 // DLLVLC.cpp : 定义 DLL 应用程序的导出函数。 #define DLLVLC_EXPORTS #include "DLLVLC.h" #include "Testvlcvideo.h" #include  #include  #include  #include  std::map g_mapVLC; std::atomic_int g_iIndex = 0; std::mutex g_mt; DLLVLC_API int TestVLCDLL::vlcInit(CallBackMediaState callback) { //如果是初次调用,则初始化instance,否则复用instance std::lock_guard l(g_mt); ++g_iIndex; TestVlcVideo *vlcVideo = new TestVlcVideo; g_mapVLC.emplace(g_iIndex, vlcVideo); g_mapVLC.at(g_iIndex)->init(callback); return g_iIndex; } DLLVLC_API bool  TestVLCDLL::play(int index) { std::lock_guard l(g_mt); TestVlcVideo *vlcVideo = g_mapVLC.at(index); if (nullptr == vlcVideo) { return false; } vlcVideo->play(); return true; } ....... 


因为我们采用的是导出接口方法,而不是导出类(导出类比较麻烦,自己测试未能成功),因此在制作 dll 库时,使用静态 map 保存相关实例,使用对应的 init方法和 dispose 方法借助 id 参数创建和销毁对象。

1.5 vlc 简单封装的具体实现

下来再看下我们第一段代码的 cpp 文件,就是 vlc 简单封装的具体实现:

 #include "Testvlcvideo.h" #include  libvlc_instance_t *TestVlcVideo::m_instance = nullptr; TestVlcVideo::TestVlcVideo() : m_mediaPlayer(nullptr) , m_durationMS(0) , m_eventCallback(nullptr) { } void TestVlcVideo::init(std::function eventCallback) { getVlcInstance(); { getVlcMediaPlayer(); libvlc_event_manager_t *em = libvlc_media_player_event_manager(m_mediaPlayer); { libvlc_event_attach(em, libvlc_MediaPlayerPlaying, vlcEvents, this); libvlc_event_attach(em, libvlc_MediaPlayerPaused, vlcEvents, this); libvlc_event_attach(em, libvlc_MediaPlayerStopped, vlcEvents, this); libvlc_event_attach(em, libvlc_MediaPlayerNothingSpecial, vlcEvents, this); libvlc_event_attach(em, libvlc_MediaPlayerOpening, vlcEvents, this); libvlc_event_attach(em, libvlc_MediaPlayerBuffering, vlcEvents, this); libvlc_event_attach(em, libvlc_MediaPlayerEndReached, vlcEvents, this); libvlc_event_attach(em, libvlc_MediaPlayerPositionChanged, vlcEvents, this); } m_eventCallback = std::move(eventCallback); } } void TestVlcVideo::setHwnd(const int64_t iHwnd) { libvlc_media_player_set_hwnd(m_mediaPlayer, (void *)iHwnd); } bool TestVlcVideo::loadMedia(const char* &url) { libvlc_media_t *m_media = nullptr; std::string url_ = url; if (url_.find("://") == std::string::npos) { m_media = libvlc_media_new_path(getVlcInstance (), url); } else { m_media = libvlc_media_new_location(getVlcInstance(), url); } if (nullptr == m_media) { m_currentMediaState = MediaState::Error; return false; } libvlc_media_player_set_media(getVlcMediaPlayer (), m_media); libvlc_media_parse(m_media); m_durationMS = libvlc_media_get_duration(m_media); libvlc_media_release(m_media); return true; } libvlc_instance_t *  TestVlcVideo::getVlcInstance() { if (nullptr == m_instance) { m_instance = libvlc_new(0, NULL); } return m_instance; } libvlc_media_player_t * TestVlcVideo::getVlcMediaPlayer() { if (nullptr == m_mediaPlayer) { m_mediaPlayer = libvlc_media_player_new(m_instance); } return m_mediaPlayer; } int TestVlcVideo::play() { return libvlc_media_player_play(m_mediaPlayer); } void TestVlcVideo::pause() { if(libvlc_media_player_is_playing(m_mediaPlayer)) { libvlc_media_player_set_pause(m_mediaPlayer, 1); } else { libvlc_media_player_set_pause(m_mediaPlayer, 0); } } 

到这儿,一般情况下我们还需要配置 def 文件,以避免导出的函数名被增加额外的信息,而不是简短的“play”等。但是可以看到我们在所有的导出函数前增加了“extern C ”标识。意思是这些函数按照 C 标准进行编译,由于C++ 的函数重载,再加上各个编译器的不同,导致编译而出的函数名被(mangled name),且各不相同,但是C不支持重载,因此采用统一的编译规定,同时也可以保证此函数被 C 正确调用,所以我们就无需写 def 文件也可以保证函数名不被破坏。

2、C# 调用

上面简要说完了 C++ 端关于 DLL 的封装,再总结一下大概就是这几点:

  • 至少需要两个文件,一个是自己对具体实现的封装类,一个是导出方法文件,本文中我们没有使用类,而是直接导出函数。
  • 回调函数像这样 typedef int(*CallBackMediaState)(int); 去定义。
  • 导出文件添加宏 dllexport
 #ifdef DLLVLC_EXPORTS // 用来导出函数 #define DLLVLC_API __declspec(dllexport) #else // 用来标识为导入函数,对于引用该头文件的外部模块来说dllimport这个标记对编译优化有作用 #define DLLVLC_API __declspec(dllimport) #endif 

导出函数添加 extern "C" DLLVLC_API 声明。

2.1C# 回调函数声明与定义

 [DllImport(@"C:\Users\HiWin10\Desktop\DLLVLC\DLLVLC\DLLVLC\x64\Release\DLLVLC.dll", EntryPoint = "vlcInit", SetLastError = true, CharSet = CharSet.Ansi, ExactSpelling = false, CallingConvention = CallingConvention.Cdecl)] public extern static int vlcInit(DllcallBack pfun); [UnmanagedFunctionPointer(CallingConvention.Cdecl)] public delegate int DllcallBack(int MediaState); 

C# 的回调函数即为委托,需要提前定义委托 DllcallBack ,然后我们假定它是被 C++ 认可的,作为参数传入 vlcInit。在下面我们需要写此委托函数具体的实现:

 public static int CsharpCall(int MediaState) { Console.WriteLine(MediaState); return MediaState; } 

使用的时候:

 static int index; static void Main(string[] args) { DllcallBack mycall; mycall = new DllcallBack(Program.CsharpCall); index = vlcInit(mycall); ...... } 

经过验证,此种方式的回调函数能被 C++ 承认,对应于C++的 std::function。

2.2C# 导出普通函数调用

 [DllImport(@"C:\Users\HiWin10\Desktop\DLLVLC\DLLVLC\DLLVLC\x64\Release\DLLVLC.dll", EntryPoint = "vlcLoad", CallingConvention = CallingConvention.Cdecl)] public extern static bool vlcLoad(int index, string path); [DllImport(@"C:\Users\HiWin10\Desktop\DLLVLC\DLLVLC\DLLVLC\x64\Release\DLLVLC.dll", EntryPoint = "vlcSetHwnd", CallingConvention = CallingConvention.Cdecl)] public extern static bool vlcSetHwnd(int index, int iHwnd); 

上面是 C# 关于普通导出函数的加载方法,在 main 函数中直接进行调用即可。

 static int index; static void Main(string[] args) { DllcallBack mycall; mycall = new DllcallBack(Program.CsharpCall); index = vlcInit(mycall); Console.WriteLine(vlcLoad(index, @"D:\1.mp4")); Console.WriteLine(getMediaLength(index)); play(index); setRatio(index,"16:9"); 

其实 C# 端的调用还是比较简单的,上面的方式是采用静态加载的方式,需要将C++ 的 dll 放到 C# 工程 bin 目录下,而动态加载的方式笔者未进行尝试。

整个过程就完成了,使用 C++ 封装的方式可以使用一些只支持 C++,只有 C++ API 的强大库,也可以防止反编译,还可以使代码更好的分层等。

下面附上demo链接,有需要的小伙伴可下载运行(VS2015)

DLLVLCfor_jb51.rar

到此这篇关于C++ 封装 DLL 供 C# 调用详细介绍的文章就介绍到这了,更多相关C++ 封装 DLL 供 C# 调用内容请搜索0133技术站以前的文章或继续浏览下面的相关文章希望大家以后多多支持0133技术站!

以上就是C++ 封装 DLL 供 C# 调用详细介绍的详细内容,更多请关注0133技术站其它相关文章!

赞(0) 打赏
未经允许不得转载:0133技术站首页 » C语言