Golang并发编程之Channel详解

传统的并发编程模型是基于线程和共享内存的同步访问控制的,共享数据受锁的保护,使用线程安全的数据结构会使得这更加容易。本文将详细介绍Golang并发编程中的Channel,,需要的朋友可以参考下

0. 简介

传统的并发编程模型是基于线程共享内存的同步访问控制的,共享数据受锁的保护,线程将争夺这些锁以访问数据。通常而言,使用线程安全的数据结构会使得这更加容易。Go的并发原语(goroutinechannel)提供了一种优雅的方式来构建并发模型。Go鼓励在goroutine之间使用channel来传递数据,而不是显式地使用锁来限制对共享数据的访问。

Do not communicate by sharing memory; instead, share memory by communicating.

这就是Go的并发哲学,它依赖CSP(Communicating Sequential Processes)模型,它经常被认为是Go在并发编程上成功的关键因素。

如果说goroutineGo语言程序的并发体的话,那么channel就是他们之间的通信机制,前面的系列博客对goroutine及其调度机制进行了介绍,本文将介绍一下二者之间的通信机制——channel

1. channel数据结构

type hchan struct { qcount   uint           // total data in the queue dataqsiz uint           // size of the circular queue buf      unsafe.Pointer // points to an array of dataqsiz elements elemsize uint16 closed   uint32 elemtype *_type // element type sendx    uint   // send index recvx    uint   // receive index recvq    waitq  // list of recv waiters sendq    waitq  // list of send waiters // lock protects all fields in hchan, as well as several // fields in sudogs blocked on this channel. // // Do not change another G's status while holding this lock // (in particular, do not ready a G), as this can deadlock // with stack shrinking. lock mutex }

runtime/chan.go中,channel被定义如上,其中:

  • buf:是有缓存的channel持有的,用来存储缓存数据,收个循环链表;
  • dataqsiz:上述缓存数据的循环链表的最大容量,理解为cap()
  • qcount:上述缓存数据的循环链表的长度,理解为len()
  • recvxsendx:表示上述缓存的接收或者发送位置;
  • recvqsendq:分别是接收和发送的goroutine抽象(sudog)队列,是个双向链表;
  • lock:互斥锁,用来保证channel数据的线程安全。

2. channel创建

func makechan64(t *chantype, size int64) *hchan { if int64(int(size)) != size { panic(plainError("makechan: size out of range")) } return makechan(t, int(size)) } func makechan(t *chantype, size int) *hchan { elem := t.elem // compiler checks this but be safe. if elem.size >= 1<<16 { throw("makechan: invalid channel element type") } if hchanSize%maxAlign != 0 || elem.align > maxAlign { throw("makechan: bad alignment") } mem, overflow := math.MulUintptr(elem.size, uintptr(size)) if overflow || mem > maxAlloc-hchanSize || size <0 { panic(plainerror("makechan: size out of range")) }>

所有的调用最后都会走到runtime.makechan函数,函数做的事情比较简单,就是初始化一个runtime.hchan的对象,和map一样,channel对外就是一个指针对象(切片和字符串则不是指针对象,以切片为例,可以参考链接)。可以看到:

  • 如果当前channel没有缓存,那么就只会runtime.hchan分配一段空间;
  • 如果当前channel中存储的类型不是指针类型,那么会为当前的runtime.hchan和底层的连续数组分配一块连续的内存空间;
  • 其他情况下,那么则为runtime.hchan和其缓存各自分配一段内存;

3. 数据发送

// entry point for c <- x from compiled code //go:nosplit func chansend1(c *hchan, elem unsafe.Pointer) { chansend(c, elem, true, getcallerpc()) }

channel的数据发送会调用runtime.chansend1函数,而该函数则只是调用了runtime.chansend函数,该函数比较长,我们一点一点分析:

3.1 空通道的数据发送

func chansend(c *hchan, ep unsafe.Pointer, block bool, callerpc uintptr) bool { if c == nil { if !block { return false } gopark(nil, nil, waitReasonChanSendNilChan, traceEvGoStop, 2) throw("unreachable") } ... }

可以看到,如果通道是nil,那么往这个通道中写数据时:

  • 非阻塞写会直接返回(在单channel发送+default分支的select操作时会调用runtime.selectnbsend函数,从而会非阻塞写);
  • 阻塞写(正常的ch <- v)时则会通过gopark函数让出CPU调度权,阻塞此goroutine

3.2 直接发送

func chansend(c *hchan, ep unsafe.Pointer, block bool, callerpc uintptr) bool { ... if c.closed != 0 { unlock(&c.lock) panic(plainError("send on closed channel")) } if sg := c.recvq.dequeue(); sg != nil { // Found a waiting receiver. We pass the value we want to send // directly to the receiver, bypassing the channel buffer (if any). send(c, sg, ep, func() { unlock(&c.lock) }, 3) return true } ... }

可以发现,当channel被关闭后再发送数据,那么会导致panic

如果目标channel没有关闭,且有已经处于读等待的goroutine,那么会直接从recvq中取出最先陷入等待的goroutine,并通过runtime.send函数向其发送数据:

func send(c *hchan, sg *sudog, ep unsafe.Pointer, unlockf func(), skip int) { if raceenabled { if c.dataqsiz == 0 { racesync(c, sg) } else { // Pretend we go through the buffer, even though // we copy directly. Note that we need to increment // the head/tail locations only when raceenabled. racenotify(c, c.recvx, nil) racenotify(c, c.recvx, sg) c.recvx++ if c.recvx == c.dataqsiz { c.recvx = 0 } c.sendx = c.recvx // c.sendx = (c.sendx+1) % c.dataqsiz } } if sg.elem != nil { sendDirect(c.elemtype, sg, ep) sg.elem = nil } gp := sg.g unlockf() gp.param = unsafe.Pointer(sg) sg.success = true if sg.releasetime != 0 { sg.releasetime = cputicks() } goready(gp, skip+1) }

可以看到,以上函数做了两件事:

  • 调用sendDirect函数将发送的数据拷贝到接收协程的变量所在的地址上;
  • 通过goready函数唤醒协程,将其状态置为_Grunnable后放置到处理器的队列的下一个待处理goroutine

3.3 缓存区

如果没有已经处于读等待的goroutine,且创建的channel包含缓存,并且缓存还没有满,那么会执行以下代码:

func chansend(c *hchan, ep unsafe.Pointer, block bool, callerpc uintptr) bool { ... if c.qcount 

在这里会首先通过runtime.chanbuf函数计算出下一个可以存储的位置,然后通过runtime.typedmemmove将发送的数据拷贝到缓冲区中并增加sendx索引和qcount计数器。等待有接收数据的goroutine时可以直接从缓存中读取。

3.4 阻塞发送

如果既没有等待读的goroutine,又没有缓存区或着缓存区满了,那么就会阻塞发送数据:

func chansend(c *hchan, ep unsafe.Pointer, block bool, callerpc uintptr) bool { ... if !block { unlock(&c.lock) return false } // Block on the channel. Some receiver will complete our operation for us. gp := getg() mysg := acquireSudog() mysg.releasetime = 0 if t0 != 0 { mysg.releasetime = -1 } // No stack splits between assigning elem and enqueuing mysg // on gp.waiting where copystack can find it. mysg.elem = ep mysg.waitlink = nil mysg.g = gp mysg.isSelect = false mysg.c = c gp.waiting = mysg gp.param = nil c.sendq.enqueue(mysg) // Signal to anyone trying to shrink our stack that we're about // to park on a channel. The window between when this G's status // changes and when we set gp.activeStackChans is not safe for // stack shrinking. atomic.Store8(&gp.parkingOnChan, 1) gopark(chanparkcommit, unsafe.Pointer(&c.lock), waitReasonChanSend, traceEvGoBlockSend, 2) // Ensure the value being sent is kept alive until the // receiver copies it out. The sudog has a pointer to the // stack object, but sudogs aren't considered as roots of the // stack tracer. KeepAlive(ep) // someone woke us up. if mysg != gp.waiting { throw("G waiting list is corrupted") } gp.waiting = nil gp.activeStackChans = false closed := !mysg.success gp.param = nil if mysg.releasetime > 0 { blockevent(mysg.releasetime-t0, 2) } mysg.c = nil releaseSudog(mysg) if closed { if c.closed == 0 { throw("chansend: spurious wakeup") } panic(plainError("send on closed channel")) } return true }
  • 调用runtime.getg获取此时发送数据的goroutine
  • 调用runtime.acquireSudog获取sudog结构并设置相关信息;
  • 将上一步获取的sudog放到发送等待队列,并且调用gopark挂起当前协程;
  • 等待有接收数据的goroutine到来后,即唤醒此goroutine,然后继续往下走;或者close了此channel,导致后续的panic

4. 接收数据

4.1 空通道的数据接收

func chanrecv(c *hchan, ep unsafe.Pointer, block bool) (selected, received bool) { // raceenabled: don't need to check ep, as it is always on the stack // or is new memory allocated by reflect. if debugChan { print("chanrecv: chan=", c, "\n") } if c == nil { if !block { return } gopark(nil, nil, waitReasonChanReceiveNilChan, traceEvGoStop, 2) throw("unreachable") } ... lock(&c.lock) if c.closed != 0 && c.qcount == 0 { if raceenabled { raceacquire(c.raceaddr()) } unlock(&c.lock) if ep != nil { typedmemclr(c.elemtype, ep) } return true, false } ... }

以上是通道接收时的一部分代码,可以看到:

  • 和发送数据一样,如果通道是nil,且非阻塞读,则会返回,阻塞读后则会挂起;
  • 和发送数据时不一样的是,如果是一个已经关闭的通道,其实是可读的,但是读回的数据都是零值+false

4.2 直接接收

func chanrecv(c *hchan, ep unsafe.Pointer, block bool) (selected, received bool) { ... if sg := c.sendq.dequeue(); sg != nil { // Found a waiting sender. If buffer is size 0, receive value // directly from sender. Otherwise, receive from head of queue // and add sender's value to the tail of the queue (both map to // the same buffer slot because the queue is full). recv(c, sg, ep, func() { unlock(&c.lock) }, 3) return true, true } ... }

channelsendq队列中包含处于等待状态的goroutine时,会取出等待的最早的写数据goroutine,然后调用runtime.recv进行发送:

func recv(c *hchan, sg *sudog, ep unsafe.Pointer, unlockf func(), skip int) { if c.dataqsiz == 0 { if raceenabled { racesync(c, sg) } if ep != nil { // copy data from sender recvDirect(c.elemtype, sg, ep) } } else { // Queue is full. Take the item at the // head of the queue. Make the sender enqueue // its item at the tail of the queue. Since the // queue is full, those are both the same slot. qp := chanbuf(c, c.recvx) if raceenabled { racenotify(c, c.recvx, nil) racenotify(c, c.recvx, sg) } // copy data from queue to receiver if ep != nil { typedmemmove(c.elemtype, ep, qp) } // copy data from sender to queue typedmemmove(c.elemtype, qp, sg.elem) c.recvx++ if c.recvx == c.dataqsiz { c.recvx = 0 } c.sendx = c.recvx // c.sendx = (c.sendx+1) % c.dataqsiz } sg.elem = nil gp := sg.g unlockf() gp.param = unsafe.Pointer(sg) sg.success = true if sg.releasetime != 0 { sg.releasetime = cputicks() } goready(gp, skip+1) }

该函数会根据是否存在缓存区分别处理:

  • 如果不存在缓存区,则调用runtime.recvDirect函数直接将发送goroutine存储的数据拷贝到目标内存地址中,相当于直接从这个goroutine中取数据;
  • 如果存在缓存区,那么先将缓存区中的数据拷贝到目标内存地址中,然后将gp的数据拷贝到缓存区最后,相当于先从缓存队列头部取出数据给接收goroutine,在从等待发送goroutine中取出数据到缓存队列尾部,可以看出,此时队列一定是满的。

最后无论哪种情况,都需要调用goready唤醒gp

4.3 从缓存区拿

其实这里的章节名描述并不准确,在4.2中也存在从缓存区拿数据的情况,差别在于:

  • 4.2中缓存队列是满的,且还有发送阻塞等到的goroutine
  • 4.3中不存在发送阻塞等到的goroutine
func chanrecv(c *hchan, ep unsafe.Pointer, block bool) (selected, received bool) { ... if c.qcount > 0 { // Receive directly from queue qp := chanbuf(c, c.recvx) if raceenabled { racenotify(c, c.recvx, nil) } if ep != nil { typedmemmove(c.elemtype, ep, qp) } typedmemclr(c.elemtype, qp) c.recvx++ if c.recvx == c.dataqsiz { c.recvx = 0 } c.qcount-- unlock(&c.lock) return true, true } ... }

和发送时一样,如果缓存区有数据,那么从缓存区拷贝数据。

4.4 阻塞接收

func chanrecv(c *hchan, ep unsafe.Pointer, block bool) (selected, received bool) { ... if !block { unlock(&c.lock) return false, false } // no sender available: block on this channel. gp := getg() mysg := acquireSudog() mysg.releasetime = 0 if t0 != 0 { mysg.releasetime = -1 } // No stack splits between assigning elem and enqueuing mysg // on gp.waiting where copystack can find it. mysg.elem = ep mysg.waitlink = nil gp.waiting = mysg mysg.g = gp mysg.isSelect = false mysg.c = c gp.param = nil c.recvq.enqueue(mysg) // Signal to anyone trying to shrink our stack that we're about // to park on a channel. The window between when this G's status // changes and when we set gp.activeStackChans is not safe for // stack shrinking. atomic.Store8(&gp.parkingOnChan, 1) gopark(chanparkcommit, unsafe.Pointer(&c.lock), waitReasonChanReceive, traceEvGoBlockRecv, 2) // someone woke us up if mysg != gp.waiting { throw("G waiting list is corrupted") } gp.waiting = nil gp.activeStackChans = false if mysg.releasetime > 0 { blockevent(mysg.releasetime-t0, 2) } success := mysg.success gp.param = nil mysg.c = nil releaseSudog(mysg) return true, success }

和阻塞发送类似,如果没有等待发送的goroutine,且没有缓存区或者缓存区没有数据,那这个时候就需要将此接收goroutine压到recvq中,并且gopark挂起,等待唤醒。

5. 关闭

func closechan(c *hchan) { if c == nil { panic(plainError("close of nil channel")) } lock(&c.lock) if c.closed != 0 { unlock(&c.lock) panic(plainError("close of closed channel")) } if raceenabled { callerpc := getcallerpc() racewritepc(c.raceaddr(), callerpc, abi.FuncPCABIInternal(closechan)) racerelease(c.raceaddr()) } c.closed = 1 var glist gList // release all readers for { sg := c.recvq.dequeue() if sg == nil { break } if sg.elem != nil { typedmemclr(c.elemtype, sg.elem) sg.elem = nil } if sg.releasetime != 0 { sg.releasetime = cputicks() } gp := sg.g gp.param = unsafe.Pointer(sg) sg.success = false if raceenabled { raceacquireg(gp, c.raceaddr()) } glist.push(gp) } // release all writers (they will panic) for { sg := c.sendq.dequeue() if sg == nil { break } sg.elem = nil if sg.releasetime != 0 { sg.releasetime = cputicks() } gp := sg.g gp.param = unsafe.Pointer(sg) sg.success = false if raceenabled { raceacquireg(gp, c.raceaddr()) } glist.push(gp) } unlock(&c.lock) // Ready all Gs now that we've dropped the channel lock. for !glist.empty() { gp := glist.pop() gp.schedlink = 0 goready(gp, 3) } }

关闭通道的代码看上去很长,实际上在处理完一些特殊情况后,就是对发送和接收队列的数据通通使用goready唤醒。

6. 总结

Go中,虽然极力推崇CSP哲学,推荐大家使用channel实现共享内存的保护,但是:

在幕后,通道使用锁来序列化访问并提供线程安全性。 因此,通过使用通道同步对内存的访问,你实际上就是在使用锁。 被包装在线程安全队列中的锁。 那么,与仅仅使用标准库 sync 包中的互斥量相比,Go 的花式锁又如何呢? 以下数字是通过使用 Go 的内置基准测试功能,对它们的单个集合连续调用 Put 得出的。

`> BenchmarkSimpleSet-8 3000000 391 ns/op`
`> BenchmarkSimpleChannelSet-8 1000000 1699 ns/o`

就我个人的理解而言:

  • 在进行数据的传输时使用channel
  • 在进行内存数据的保护时使用sync.Mutex
  • 利用channelselect的特性,实现类似于Linux epoll的功能。

以上就是Golang并发编程之Channel详解的详细内容,更多关于Golang Channel的资料请关注0133技术站其它相关文章!

以上就是Golang并发编程之Channel详解的详细内容,更多请关注0133技术站其它相关文章!

赞(0) 打赏
未经允许不得转载:0133技术站首页 » 其他教程