c#基于NVelocity实现代码生成

这篇文章主要介绍了c#基于NVelocity实现代码生成的方法,帮助大家更好的理解和使用c#,感兴趣的朋友可以了解下

在框架开发过程中,通用代码生成是一项必不可少的功能,c#在这后端模板引擎这方面第三方组件较少,我这里选择的是NVelocity,现在升级到了NetStandard2.0,可以用于NetCore项目

添加引用

初始化模板引擎及设置模板读取路径

 vltEngine = new VelocityEngine(); vltEngine.SetProperty(RuntimeConstants.RESOURCE_LOADER, "file"); vltEngine.SetProperty(RuntimeConstants.FILE_RESOURCE_LOADER_PATH, CloudUtil.GetContentPath() + "/" + "Template"); vltEngine.Init();

读取模板渲染结果

 VelocityContext vltContext = new VelocityContext(); foreach (var item in RenderDataDic) { vltContext.Put(item.Key, item.Value); } Template vltTemplate = vltEngine.GetTemplate(TemplateFileName); System.IO.StringWriter vltWriter = new System.IO.StringWriter(); vltTemplate.Merge(vltContext, vltWriter); string CodeContent = vltWriter.GetStringBuilder().ToString();

模板语法

示例Entity模板

 using FastORM.Attribute; using FastORM.Entity; using System; using System.Collections.Generic; using System.Text; namespace ${NameSpace}.Entity { [Table(Name = "${TablePhysicalNameLowCase}")] public class ${TablePhysicalName} : BaseEntity { [Key] public string RowGuid { set; get; } #foreach( $Column in $ColumnList) #if (($Column.ColumnType == 10 || $Column.ColumnType == 50) && $Column.PhysicalColumnName!="RowGuid") public string $Column.PhysicalColumnName { set; get; } #end #if ($Column.ColumnType == 20 && $Column.PhysicalColumnName!="RowGuid") public int $Column.PhysicalColumnName { set; get; } #end #if ($Column.ColumnType == 30 && $Column.PhysicalColumnName!="RowGuid") public decimal $Column.PhysicalColumnName { set; get; } #end #if ($Column.ColumnType == 40 && $Column.PhysicalColumnName!="RowGuid") public DateTime? $Column.PhysicalColumnName { set; get; } #end #end } }

常用语法

使用${xxx}占位替换具体字符串内容

使用 #foreach( $Itemin $ItemList)  #end 来进行循环渲染

使用 #if #end 来进行分支判断渲染

完整工具类代码

 public class TemplateUtil { private static VelocityEngine vltEngine; public static string CodeTempPath; private static void InitTemplateSetting() { CodeTempPath = AppConfigUtil.Configuration["Frame:GenerateCodeTemplatePath"]; DirectoryInfo CodePath = new DirectoryInfo(CloudUtil.GetContentStaticFilePath() + CodeTempPath); if (!CodePath.Exists) { CodePath.Create(); } vltEngine = new VelocityEngine(); vltEngine.SetProperty(RuntimeConstants.RESOURCE_LOADER, "file"); vltEngine.SetProperty(RuntimeConstants.FILE_RESOURCE_LOADER_PATH, CloudUtil.GetContentPath() + "/" + "Template"); vltEngine.Init(); } public static string GeneratemeplateFile(string FileID, string TableName, string TemplateFileName, string CodeFileName, Dictionary RenderDataDic) { InitTemplateSetting(); DirectoryInfo CodePath = new DirectoryInfo(CloudUtil.GetContentStaticFilePath() + CodeTempPath + "/" + FileID); if (!CodePath.Exists) { CodePath.Create(); } CodePath = new DirectoryInfo(CloudUtil.GetContentStaticFilePath() + CodeTempPath + "/" + FileID + "/" + TableName); if (!CodePath.Exists) { CodePath.Create(); } VelocityContext vltContext = new VelocityContext(); foreach (var item in RenderDataDic) { vltContext.Put(item.Key, item.Value); } Template vltTemplate = vltEngine.GetTemplate(TemplateFileName); System.IO.StringWriter vltWriter = new System.IO.StringWriter(); vltTemplate.Merge(vltContext, vltWriter); string CodeContent = vltWriter.GetStringBuilder().ToString(); string CodeFilePath = CloudUtil.GetContentStaticFilePath() + CodeTempPath + "/" + FileID + "/" + TableName + "/" + CodeFileName; //保存生成后的代码内容到文件 FileUtil.SaveStringToFile(CodeFilePath, CodeContent); return CodeFilePath; } public static string GenerateTemplateContent(string TemplateFileName, Dictionary RenderDataDic) { InitTemplateSetting(); VelocityContext vltContext = new VelocityContext(); foreach (var item in RenderDataDic) { vltContext.Put(item.Key, item.Value); } Template vltTemplate = vltEngine.GetTemplate(TemplateFileName); System.IO.StringWriter vltWriter = new System.IO.StringWriter(); vltTemplate.Merge(vltContext, vltWriter); string CodeContent = vltWriter.GetStringBuilder().ToString(); return CodeContent; } }

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