这篇文章主要为大家详细介绍了UGUI ScrollRect实现带按钮翻页支持拖拽,文中示例代码介绍的非常详细,具有一定的参考价值,感兴趣的小伙伴们可以参考一下
本文实例为大家分享了UGUI ScrollRect带按钮翻页支持拖拽的具体代码,供大家参考,具体内容如下
using UnityEngine; using System.Collections; using UnityEngine.UI; using UnityEngine.EventSystems; using System.Collections.Generic; using System; ////// 略知CSharp /// public class ScrollRectHelper : MonoBehaviour, IBeginDragHandler, IEndDragHandler { public float smooting = 5; //滑动速度 public ListlistItem; //scrollview item public int pageCount = 3; //每页显示的项目 ScrollRect srect; float pageIndex; //总页数 bool isDrag = false; //是否拖拽结束 List listPageValue = new List { 0 }; //总页数索引比列 0-1 float targetPos = 0; //滑动的目标位置 float nowindex = 0; //当前位置索引 void Awake() { srect = GetComponent (); ListPageValueInit(); } //每页比例 void ListPageValueInit() { pageIndex = (listItem.Count / pageCount)-1; if (listItem != null && listItem.Count != 0) { for (float i = 1; i <= pageIndex; i++) { listPageValue.Add((i / pageIndex)); } } } void Update() { if (!isDrag) srect.horizontalNormalizedPosition = Mathf.Lerp(srect.horizontalNormalizedPosition, targetPos, Time.deltaTime * smooting); } /// /// 拖动开始 /// /// public void OnBeginDrag(PointerEventData eventData) { isDrag = true; } ////// 拖拽结束 /// /// public void OnEndDrag(PointerEventData eventData) { isDrag = false; var tempPos = srect.horizontalNormalizedPosition; //获取拖动的值 var index = 0; float offset = Mathf.Abs(listPageValue[index] - tempPos); //拖动的绝对值 for (int i = 1; i
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