c#实现多线程局域网聊天系统

这篇文章主要介绍了c#实现多线程局域网聊天系统的相关代码,有此方面需求的小伙伴可以参考下。

觉得好有点帮助就顶一下啦。

socke编程,支持多客户端,多线程操作避免界面卡死。

开启socket

 private void button1_Click(object sender, EventArgs e) { try { int port = int.Parse(txt_port.Text); string host = txt_ip.Text; //创建终结点 IPAddress ip = IPAddress.Parse(host); IPEndPoint ipe = new IPEndPoint(ip, port); //创建Socket并开始监听 newsock = new Socket(AddressFamily.InterNetwork, SocketType.Stream, ProtocolType.Tcp); //创建一个Socket对象,如果用UDP协议,则要用SocketTyype.Dgram类型的套接字 newsock.Bind(ipe);  //绑定EndPoint对象 newsock.Listen(0);  //开始监听 //为新建立的连接创建新的Socket acceptClientThread = new Thread(new ThreadStart(AcceptClient)); acceptClientThread.Start(); SetText("开始监听"); } catch (Exception exp) { CommonFunction.WriteLog(exp, exp.Message); } } 

监控端口,接收客户端

 ///  /// 接受客户端,可接受多个客户端同时连入,并对连入的客户端注册到客户端列表 ///  public void AcceptClient() { try { while (true) { Socket client = newsock.Accept(); ip = client.Handle; RegeistUser(client.Handle, client); Thread clientThread = new Thread(new ParameterizedThreadStart(ReceiveData)); object o = client; clientThread.Start(o); } } catch (Exception exp) { CommonFunction.WriteLog(exp, exp.Message); } } 

接收客户端数据并广播数据

 ///  /// 接收客户端数据并,转发到目标客户端。 ///  public void ReceiveData(object o) { try { while (true) { Socket client = (Socket)o; string recvStr = ""; byte[] recvBytes = new byte[1024]; int bytes; bytes = client.Receive(recvBytes, recvBytes.Length, 0); //从客户端接受消息 recvStr = Encoding.UTF8.GetString(recvBytes, 0, bytes); SendMessage(client, recvStr); SetText(recvStr); CommonFunction.WriteErrorLog(recvStr); } } catch (Exception exp) { CommonFunction.WriteLog(exp, exp.Message); } } 

判断是用户注册还是发送消息

 ///  /// 判断是用户注册还是发送消息 ///  ///  public void SendMessage(Socket client,string p_strMessage) { if (p_strMessage.StartsWith("@")) { RegeistUser(p_strMessage, client); } else if (p_strMessage.StartsWith(">")) { DeleteClident(p_strMessage); } else { //SendMessageToTarget(p_strMessage); SendAllMessage(p_strMessage); } } 

将socket注册为指定用户名

 ///  /// 将socket注册为指定用户名 ///  ///  ///  public void RegeistUser(string user, Socket ss) { user = user.Remove(0, 1); userSocketDict.Add(user, ss); SendOneMessage(ss, "欢迎" + user + "连入!"); RefreshClient(); } 

从客户端字典中移除客户端

 ///  /// 从客户端字典中移除客户端 ///  ///  public void DeleteClident(string p_strMessage) { p_strMessage = p_strMessage.Remove(0, 1); userSocketDict.Remove(p_strMessage); RefreshClient(); } 

群发消息

 ///  /// 群发消息 ///  ///  public void SendAllMessage(string p_strsend) { //MessageBox.Show(p_strsend); foreach (string item in userSocketDict.Keys) { byte[] bs = Encoding.UTF8.GetBytes(p_strsend); userSocketDict[item].Send(bs, bs.Length, 0); } } 

给文本框赋值

 public delegate void SetTextHandler(string text); ///  /// 给文本框赋值 ///  ///  private void SetText(string text) { if (rich_back.InvokeRequired == true) { SetTextHandler set = new SetTextHandler(SetText);//委托的方法参数应和SetText一致 rich_back.Invoke(set, new object[] { text }); //此方法第二参数用于传入方法,代替形参text } else { rich_back.Text += "\n" + text; } } 

连入服务器

 private void button1_Click(object sender, EventArgs e) { try { user = txt_name.Text; int port = int.Parse(txt_port.Text); string host = txt_ip.Text; //创建终结点EndPoint IPAddress ip = IPAddress.Parse(host); IPEndPoint ipe = new IPEndPoint(ip, port);  //把ip和端口转化为IPEndPoint的实例 //创建Socket并连接到服务器 Socket c = new Socket(AddressFamily.InterNetwork, SocketType.Stream, ProtocolType.Tcp);  // 创建Socket cc = c; c.Connect(ipe); //连接到服务器 clientThread = new Thread(new ThreadStart(ReceiveData)); clientThread.Start(); //向服务器发送本机用户名,以便服务器注册客户端 SendMessage("@" + txt_name.Text); } catch (ArgumentException ex) { Console.WriteLine("argumentNullException:{0}", ex); } catch (SocketException exp) { Console.WriteLine("SocketException:{0}",exp); } } 

向服务器发送消息

 private void button3_Click(object sender, EventArgs e) { if (""==txt_target.Text) { MessageBox.Show("未选择对话人物"); return; } //向服务器发送信息 string sendStr = txt_name.Text + "@" + target + ":" + txt_message.Text; SendMessage(sendStr); rch_back.Text += "\n" + sendStr; txt_message.Text = ""; } 

隐身

 private void button2_Click(object sender, EventArgs e) { try { SendMessage(">" + txt_name.Text); //cc.Disconnect(true); //cc.Shutdown(SocketShutdown.Both); //cc.Close(); } catch (Exception exp) { CommonFunction.WriteLog(exp, exp.Message); } } 

以上所述就是本文的全部内容了,希望大家能够喜欢。

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