python儿童学游戏编程知识点总结

在本文里小编给大家整理了关于python儿童学游戏编程知识点以及内容总结,需要的朋友们参考学习下。

python爬虫基本告一段落,琢磨搞点其他的,正好在网上看到一个帖子,一个外国13岁小朋友用python写的下棋程序,内容详细,也有意思,拿来练手。

13岁啊。。 我这年纪还在敲 dir啥的吧

想到原先玩跑跑卡丁车时看到欧酷有个4岁熊孩子玩的完美漂移录像,深受打击,从此退出车坛。。。

废话不多说,记录一下这几天的游戏编程折腾史

游戏规则:6*6的方格棋盘,两个人轮流点击棋盘画横线或竖线,谁成功围成一个格子,这个格子算作此人的积分。

游戏架构:客户端和服务端。

先来看下游戏准备工作,需要用到pygame这个python包。

下载小朋友准备的Resource文件,游戏用到的图片、声音啥的。

一下为BoxGame(客户端)和Server代码,已添加注释。

boxes.py

1 import pygame

 import math from PodSixNet.Connection import ConnectionListener,connection from time import sleep # 客户端游戏类 class BoxesGame(ConnectionListener): def initSound(self): pygame.mixer.music.load("music.wav") self.winSound=pygame.mixer.Sound('win.wav') self.loseSound=pygame.mixer.Sound('lose.wav') self.placeSound=pygame.mixer.Sound('place.wav') pygame.mixer.music.play() # 收到来自Server的 action:close指令后调用下面方法 def Network_close(self,data): exit() def Network_yourturn(self,data): self.turn=data['torf'] def Network_startgame(self,data): self.running=True self.num=data["player"] self.gameid=data["gameid"] def Network_place(self,data): self.placeSound.play() x=data["x"] y=data["y"] hv=data["is_horizontal"] if hv: self.boardh[y][x]=True else: self.boardv[y][x]=True # 设定某个格子为自己的 def Network_win(self,data): self.owner[data["x"]][data["y"]]="win" self.boardh[data["y"]][data["x"]]=True self.boardv[data["y"]][data["x"]]=True self.boardh[data["y"]+1][data["x"]]=True self.boardv[data["y"]][data["x"]+1]=True self.winSound.play() self.me+=1 def Network_lose(self,data): self.owner[data["x"]][data["y"]]="lose" self.boardh[data["y"]][data["x"]]=True self.boardv[data["y"]][data["x"]]=True self.boardh[data["y"]+1][data["x"]]=True self.boardv[data["y"]][data["x"]+1]=True self.loseSound.play() self.otherplayer+=1 def __init__(self): self.justplaced=10 pygame.init() pygame.font.init() width, height = 389, 489 self.me = 0 self.otherplayer = 0 self.didwin = False self.gameid=None self.num=None self.num=0 self.screen = pygame.display.set_mode((width, height)) self.owner=[[0 for x in range(6)] for y in range(6)] self.clock = pygame.time.Clock() self.turn = True self.running=False self.boardh = [[False for x in range(6)] for y in range(7)] self.boardv = [[False for x in range(7)] for y in range(6)] print(self.boardh) print(self.boardv) self.initGraphics() self.initSound() self.drawHUD() pygame.display.set_caption("Boxes") # address=raw_input("Host:Port(localhost:8080):") # try: #   if not address: #     host,port="localhost",3721 #   else: #     host,port=address.split(":") #   self.Connect((host,port)) # except: #   print("Error Connecting to Server") #   print("Usage: host:port") #   print("eg 127.0.0.1;3721") #   exit() self.Connect() print("Boxes client started") while not self.running: self.Pump() connection.Pump() self.running=True sleep(0.01) print("not running ,connecting...") if self.num==0: # self.turn=True self.marker=self.greenplayer self.othermarker=self.blueplayer else: self.turn=False self.marker=self.blueplayer self.othermarker=self.greenplayer def initGraphics(self): self.normallinev = pygame.image.load("normalline.png-600") self.normallineh = pygame.transform.rotate(self.normallinev, -90) self.bar_donev = pygame.image.load("bar_done.png-600") self.bar_doneh = pygame.transform.rotate(self.bar_donev, -90) self.hoverlinev = pygame.image.load("hoverline.png-600") self.hoverlineh = pygame.transform.rotate(self.hoverlinev, -90) # self.boardh[5][4]=True # self.boardv[5][5]=True self.separators = pygame.image.load("separators.png-600") self.score_panel = pygame.image.load("score_panel.png-600") self.redindicator = pygame.image.load("redindicator.png-600") self.greenindicator = pygame.image.load("greenindicator.png-600") self.greenplayer = pygame.image.load("greenplayer.png-600") self.blueplayer = pygame.image.load("blueplayer.png-600") self.winningscreen = pygame.image.load("youwin.png-600") self.gameover = pygame.image.load("gameover.png-600") def drawBoard(self): for x in range(6): for y in range(7): if not self.boardh[y][x]: self.screen.blit(self.normallineh, [(x) * 64 + 5, (y) * 64]) else: self.screen.blit(self.bar_doneh, [(x) * 64 + 5, (y) * 64]) for x in range(7): for y in range(6): if not self.boardv[y][x]: self.screen.blit(self.normallinev, [(x) * 64, (y) * 64 + 5]) else: self.screen.blit(self.bar_donev, [(x) * 64, (y) * 64 + 5]) def update(self): # 判断方格是否已经都有归属 if self.me+self.otherplayer==36: self.didwin=True if self.me>self.otherplayer else False return 1 self.justplaced-=1 # print('pump connect info') connection.Pump() self.Pump() # print('pump connect info finish') self.clock.tick(60) self.screen.fill(0) self.drawBoard() self.drawHUD() self.drawOwnermap() for event in pygame.event.get(): if event.type == pygame.QUIT: exit() mouse = pygame.mouse.get_pos() xpos = int(math.ceil((mouse[0] - 32) / 64.0)) ypos = int(math.ceil((mouse[1] - 32) / 64.0)) # 判断鼠标位置更接近与那条线 is_horizontal = abs(mouse[1] - ypos * 64) 

server.py

1 __author__ = 'Administrator'

 import PodSixNet.Channel import PodSixNet.Server from time import sleep # 定义客户端通道,继承PodSixNet.Channel.Channel class ClientChannel(PodSixNet.Channel.Channel): def Network(self,data): print data def Network_place(self,data): hv=data["is_horizontal"] x=data["x"] y=data["y"] # 客户标号 num=data["num"] # 本游戏id self.gameid=data["gameid"] self._server.placeLine(hv,x,y,data,self.gameid,num) def Close(self): self._server.close(self.gameid) # 定义游戏服务端 class BoxesServer (PodSixNet.Server.Server): channelClass = ClientChannel def __init__(self,*args,**kwargs): PodSixNet.Server.Server.__init__(self,*args,**kwargs) self.games=[] self.queue=None self.currentIndex=0 def Connected(self,channel,addr): print 'new connection:',channel # 如果队列为空,则新建一局game if self.queue==None: self.currentIndex+=1 channel.gameid=self.currentIndex self.queue=Game(channel,self.currentIndex) #如果队列中已有一局game在等待,则将新连进来的channel作为第二名游戏者与等待游戏者配对,加入games[]列表,将queue清空 else: channel.gameid=self.currentIndex self.queue.player1=channel self.queue.player0.Send({"action":"startgame","player":0,"gameid":self.queue.gameid}) self.queue.player1.Send({"action":"startgame","player":1,"gameid":self.queue.gameid}) self.games.append(self.queue) self.queue=None # def placeLine(self,is_h,x,y,data,gameid,num): #   if num==self.turn: #     self.turn=0 if self.turn else 1 #     self.player1.Send({"action":"yourturn","torf":True if self.turn==1 else False}) #     self.player0.Send({"action":"yourturn","torf":True if self.turn==0 else False}) #     if is_h: #       self.boardh[y][x]=True #     else: #       self.boardv[y][x]=True #     self.player0.Send(data) #     self.player1.Send(data) #通知GameServer哪句游戏要划线,调用游戏placeLine def placeLine(self,is_h,x,y,data,gameid,num): game=[a for a in self.games if gameid==a.gameid] if len(game)==1: game[0].placeLine(is_h,x,y,data,num) # 关闭某局game def close(self,gameid): try: game=[a for a in self.games if a.gameid==gameid][0] game.player0.Send({"action":"close"}) game.player1.Send({"action":"close"}) except: pass # 判断方格归属 def tick(self): index=0 # 状态未改变 code 3 change=3 # 扫描每局游戏 for game in self.games: change=3 # 扫描2次,因为存在放置一个线条完成两个方格占领的情况 for time in range(2): for y in range(6): for x in range(6): # 判断是否是新围成的方格 if game.boardh[y][x] and game.boardv[y][x] and game.boardh[y+1][x] and game.boardv[y][x+1] and not game.owner[x][y]: # 是否为己方围成的,围成的一方可以继续走一步 # 此处self.games[index]能否替换为game? if self.games[index].turn==0: self.games[index].owner[x][y]=2 game.player1.Send({"action":"win","x":x,"y":y}) game.player0.Send({"action":"lose","x":x,"y":y}) change=1 print("player1 win 1 grid") else: self.games[index].owner[x][y]=1 game.player0.Send({"action":"win","x":x,"y":y}) game.player1.Send({"action":"lose","x":x,"y":y}) change=0 print("player0 win 1 grid") # 如果状态改变了(即有一方完成了方格占领)则下一步仍由该方走棋;否则正常交替走棋 self.games[index].turn=change if change!=3 else self.games[index].turn game.player1.Send({"action":"yourturn","torf":True if self.games[index].turn==1 else False}) game.player0.Send({"action":"yourturn","torf":True if self.games[index].turn==0 else False}) index+=1 self.Pump() # 单纯一局游戏的控制类 class Game: def __init__(self,player0,currentIndex): self.turn=0 self.owner=[[False for x in range(6)] for y in range(6)] self.boardh=[[False for x in range(6)] for y in range(7)] self.boardv=[[False for x in range(7)] for y in range(6)] self.player0=player0 self.player1=None self.gameid=currentIndex # while not self.running: #   self.Pump() #   connection.Pump() #   sleep(0.01) # if self.num==0: #   self.turn=True #   self.marker=self.greenplayer #   self.othermarker=self.blueplayer # else: #   self.turn=False #   self.marker=self.blueplayer #   self.othermarker=self.greenplayer # 划线 def placeLine(self,is_h,x,y,data,num): if num==self.turn: self.turn=0 if self.turn else 1 self.player1.Send({"action":"yourturn","torf":True if self.turn==1 else False}) self.player0.Send({"action":"yourturn","torf":True if self.turn==0 else False}) if is_h: self.boardh[y][x]=True else: self.boardv[y][x]=True self.player0.Send(data) self.player1.Send(data) # def Network_palce(self,data): #   x=data["x"] #   y=data["y"] #   hv=data["is_horizontal"] #   if hv: #     self.boardh[y][x]=True #   else: #     self.boardv[y][x]=True print "Staring server on localhost" address=raw_input("Host:Port(localhost:8080):") if not address: host,port="localhost",31425 print("default host and port") print(host,":",port) else: host,port=address.split(":") print(host,":",port) boxesServer=BoxesServer( localaddr=("127.0.0.1", 31425)) # boxesServer=BoxesServer() while True: boxesServer.Pump() boxesServer.tick() sleep(0.01) 就是这样,休息,休息一下。

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