Qt实现UDP通信的示例代码

UDP是一个轻量级、不可靠、面向数据报的、无连接的传输层协议,多用于可靠性要求不严格,不是非常重要的传输,如直播、视频会议等等。本文将通过Qt实现UDP通信,感兴趣的可以了解一下

设想有如下场景:若干的客户端与服务器端建立连接,建立连接后,服务器端随机发送字符串给客户端,客户端打印输出。该节案例使用TCP编程。

服务器端-单线程

头文件

#pragma once // //tcp服务端-单线程处理客户端连接 #include  #include  class QTcpServer; class SimpleTcpSocketServerDemo : public QObject { Q_OBJECT public: SimpleTcpSocketServerDemo(); private slots: void sendData(); void displayError(QAbstractSocket::SocketError socketError); private: QStringList m_oData; QTcpServer *m_pTcpServer; }; void testSimpleTcpSocketServerDemo();

源文件

#include "SimpleTcpSocketServerDemo.h" #include  #include  #include  #include  #include  SimpleTcpSocketServerDemo::SimpleTcpSocketServerDemo() { //初始换原始数据 m_oData << tr("You've been leading a dog's life. Stay off the furniture.") << tr("You've got to think about tomorrow.") << tr("You will be surprised by a loud noise.") << tr("You will feel hungry again in another hour.") << tr("You might have mail.") << tr("You cannot kill time without injuring eternity.") << tr("Computers are not intelligent. They only think they are."); //1. 创建TCP对象 m_pTcpServer = new QTcpServer(this); //2. 新连接、错误信号 connect(m_pTcpServer, &QTcpServer::newConnection, this, &SimpleTcpSocketServerDemo::sendData); connect(m_pTcpServer, &QTcpServer::acceptError, this, &SimpleTcpSocketServerDemo::displayError); //3. 启动服务端 if (!m_pTcpServer->listen(QHostAddress::Any, 8888)) { qDebug() << "m_pTcpServer->listen() error"; assert(false); } } void SimpleTcpSocketServerDemo::sendData() { //获取服务端数据 QString sWriteData = m_oData.at(qrand() % m_oData.size()); //获取与客户端通信的socket QTcpSocket* pClientConnection = m_pTcpServer->nextPendingConnection(); //从客户端读数据 QString sReadData = pClientConnection->readAll(); qDebug() << "SimpleTcpSocketServerDemo::readDataFromClient " << pClientConnection; //与客户端写数据 qDebug() << "SimpleTcpSocketServerDemo::writeDataToClient " << sWriteData; pClientConnection->write(sWriteData.toUtf8()); // //与客户端断开连接 // connect(pClientConnection, &QTcpSocket::disconnected, this, &SimpleTcpSocketServerDemo::deleteLater); // pClientConnection->disconnectFromHost(); } void SimpleTcpSocketServerDemo::displayError(QAbstractSocket::SocketError socketError) { qDebug() << "SimpleTcpSocketServerDemo::displayError " << socketError; } void testSimpleTcpSocketServerDemo() { //这样写会内存泄漏,如此写方便测试。 SimpleTcpSocketServerDemo* pSimpleTcpSocketServer = new SimpleTcpSocketServerDemo; }

客户端

头文件

#pragma once // //客户端 #include  #include  #include  #include  class QTcpSocket; class SimpleTcpSocketClientDemo : public QObject { Q_OBJECT public: SimpleTcpSocketClientDemo(); private slots: void connected(); void readyRead(); void error(QAbstractSocket::SocketError socketError); private: QTcpSocket* m_pTcpSocket; }; class ClientRunnable : public QRunnable { public: void run(); }; void testSimpleTcpSocketClientDemo();

源文件

#include "SimpleTcpSocketClientDemo.h" #include  #include  SimpleTcpSocketClientDemo::SimpleTcpSocketClientDemo() { //1. 创建TCP套接字对象 m_pTcpSocket = new QTcpSocket(this); //2. 已连接、数据可读、失败信号连接 connect(m_pTcpSocket, &QTcpSocket::connected, this, &SimpleTcpSocketClientDemo::connected); connect(m_pTcpSocket, &QIODevice::readyRead, this, &SimpleTcpSocketClientDemo::readyRead); typedef void (QAbstractSocket::*QAbstractSocketErrorSignal)(QAbstractSocket::SocketError); connect(m_pTcpSocket, static_cast(&QTcpSocket::error), this, &SimpleTcpSocketClientDemo::error); //3. 与服务器端建立连接 m_pTcpSocket->connectToHost("127.0.0.1", 8888); //4. 同步处理-等待数据可读 m_pTcpSocket->waitForReadyRead(); } void SimpleTcpSocketClientDemo::readyRead() { qDebug() << "SimpleTcpSocketClientDemo::readyRead " << m_pTcpSocket->readAll(); } void SimpleTcpSocketClientDemo::connected() { qDebug() << "SimpleTcpSocketClientDemo::connected successfully"; } void SimpleTcpSocketClientDemo::error(QAbstractSocket::SocketError socketError) { qDebug() << "SimpleTcpSocketClientDemo::error " << socketError; } void ClientRunnable::run() { //这样写会内存泄漏,如此写方便测试。 SimpleTcpSocketClientDemo* pSimpleTcpSocketClient = new SimpleTcpSocketClientDemo; } #define CLINET_COUNT 2000 //客户端的数量 void testSimpleTcpSocketClientDemo() { QTime oTime; oTime.start(); //同步线程池的方式模拟多个客户端与服务器端交互 for (int nIndex = 0; nIndex setAutoDelete(false); QThreadPool::globalInstance()->start(pRunnable); } QThreadPool::globalInstance()->waitForDone(30 * 1000); qDebug() << "connect count: " << CLINET_COUNT << "total time: " << (double)oTime.elapsed() / double(1000) << "s"; }

测试结果-单线程

服务器端

SimpleTcpSocketServerDemo::readDataFromClient  QTcpSocket(0x2f27f308)
SimpleTcpSocketServerDemo::writeDataToClient  "You will feel hungry again in another hour."
SimpleTcpSocketServerDemo::readDataFromClient  QTcpSocket(0x2eb61cf0)
SimpleTcpSocketServerDemo::writeDataToClient  "You might have mail."
.........

客户端

SimpleTcpSocketClientDemo::connected  successfully
SimpleTcpSocketClientDemo::readyRead  "You might have mail."
SimpleTcpSocketClientDemo::connected  successfully
SimpleTcpSocketClientDemo::readyRead  "You will feel hungry again in another hour."
.........
connect count:  2000 total time:  3.926 s

通过测试输出,可以看到服务器端与客户端建立了正确的连接并且数据交换。

– 实际测试数据:2000个连接,耗时4s左右,CPU使用率10%左右。

通过阅读服务器端,发现单线程处理客户端的连接效率较低。服务器端可修改为多线程处理客户端连接,代码如下:

服务器端-多线程

头文件

#pragma once // //服务器端-多线程处理客户端连接 #include  #include  class MultiThreadTcpSocketServerDemo : public QTcpServer { public: MultiThreadTcpSocketServerDemo(); //This virtual function is called by QTcpServer when a new connection is available. //The socketDescriptor argument is the native socket descriptor for the accepted connection. virtual void incomingConnection(qintptr handle); private: QStringList m_oData; }; //处理线程 class ServerHandleThread : public QThread { Q_OBJECT public: ServerHandleThread(qintptr handle, const QString& sWriteData); virtual void run(); private: qintptr m_nHandle; QString m_sWriteData; }; void testMultiThreadTcpSocketServerDemo();

//This virtual function is called by QTcpServer when a new connection is available. //The socketDescriptor argument is the native socket descriptor for the accepted connection. virtual void incomingConnection(qintptr handle); //该虚函数是重点

源文件

#include "MultiThreadTcpSocketServerDemo.h" #include  #include  MultiThreadTcpSocketServerDemo::MultiThreadTcpSocketServerDemo() { //初始换原始数据 m_oData << tr("You've been leading a dog's life. Stay off the furniture.") << tr("You've got to think about tomorrow.") << tr("You will be surprised by a loud noise.") << tr("You will feel hungry again in another hour.") << tr("You might have mail.") << tr("You cannot kill time without injuring eternity.") << tr("Computers are not intelligent. They only think they are."); } void MultiThreadTcpSocketServerDemo::incomingConnection(qintptr handle) { //获取服务端数据 QString sWriteData = m_oData.at(qrand() % m_oData.size()); qDebug() << "MultiThreadTcpSocketServerDemo::incomingConnection" << handle; ServerHandleThread* pThread = new ServerHandleThread(handle, sWriteData); connect(pThread, &ServerHandleThread::finished, pThread, &ServerHandleThread::deleteLater); pThread->start(); } ServerHandleThread::ServerHandleThread(qintptr handle, const QString& sWriteData) :m_sWriteData(sWriteData), m_nHandle(handle) { } void ServerHandleThread::run() { //1. 建立与客户端通信的TCP套接字 QTcpSocket oTcpSocket; if (!oTcpSocket.setSocketDescriptor(m_nHandle)) { qDebug() << "oTcpSocket.setSocketDescriptor error"; return; } //2. 向客户端写数据 qDebug() << "MultiThreadTcpSocketServerDemo::readDataFromClient" << &oTcpSocket; qDebug() << "MultiThreadTcpSocketServerDemo::writeDataToClient" << m_sWriteData; oTcpSocket.write(m_sWriteData.toUtf8()); oTcpSocket.disconnectFromHost(); oTcpSocket.waitForDisconnected(); } void testMultiThreadTcpSocketServerDemo() { //1. 建立服务器端套接字 MultiThreadTcpSocketServerDemo* m_pTcpServer = new MultiThreadTcpSocketServerDemo(); //2. 启动服务端 if (!m_pTcpServer->listen(QHostAddress::Any, 8888)) { qDebug() << "m_pTcpServer->listen() error"; } }

测试结果-多线程

客户端

SimpleTcpSocketClientDemo::connected  successfully
SimpleTcpSocketClientDemo::readyRead  "You might have mail."
SimpleTcpSocketClientDemo::connected  successfully
SimpleTcpSocketClientDemo::readyRead  "You will feel hungry again in another hour."
.........
connect count:  2000 total time:  6.403 s

– 实际测试数据:2000个连接,耗时6.5s左右,CPU使用率20%左右。

可见服务器端采用多线程可充分利用CPU,但是频繁的切换线程也会性能下降(耗时)。

通过本案例的代码实现可以了解TCP服务器端/客户端编程的基本思路。并且验证了服务器端单线程和多线程的效率对比。 在windows中,可通过IOCP提高服务期端的效率,后面会详细讲解。

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