C语言实现洗牌与发牌游戏

这篇文章主要为大家详细介绍了C语言洗牌与发牌游戏,文中示例代码介绍的非常详细,具有一定的参考价值,感兴趣的小伙伴们可以参考一下

本文实例为大家分享了C语言实现洗牌与发牌游戏的具体代码,供大家参考,具体内容如下

普通版

 #include #include #include #define SUITS 4 #define FACES 13 #define CARDS 52 void shuffle(int wDeck[][FACES]); void send(int wDeck[][FACES], const char* wSuit[], const char* wFace[]); void main() { int deck[SUITS][FACES]={0}; const char* suit[SUITS]={"Heart","Diamond","Club","Spade"}; const char* face[FACES]={"Ace","Two","Three","Four","Five","Six","Seven","Eight","Nine","Ten","Jack","Queen","King"}; srand(time(NULL)); shuffle(deck); send(deck, suit, face); } void shuffle(int wDeck[][FACES]) { int row,column,card; for(card=1;card<=CARDS;card++) { row = rand() % SUITS; column = rand() % FACES; while(wDeck[row][column] != 0) { row = rand() % SUITS; column = rand() % FACES; } wDeck[row][column] = card; } } void send(int wDeck[][FACES], const char* wSuit[], const char* wFace[]) { int card,row,column; for(card=1;card<=CARDS;card++) { for(row=0;row

高性能版

 //先按顺序填满52个格子,再产生随机格子相互交换 #include #include #include #define CARDS 52 #define FACES 13 struct card { const char* face; const char* suit; }; typedef struct card Card; void shuffle(Card *const wDeck); void send(const Card *const wDeck);//指针常量与数据常量均不可以改变,都用const限定,*前是限定指针,*后是限定数据 void main() { const char* wSuit[]={"Heart","Diamond","Club","Spade"};//指针数组是一个数组 const char* wFace[]={"Ace","Two","Three","Four","Five","Six","Seven","Eight","Nine","Ten","Jack","Queen","King"}; int i; Card deck[CARDS]; for(i=0;i

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